Hello anyone.
I'm italian and I'm trying to make a HiRes pack of a game that I love it. International Superstar Soccer.
I had modified the text and the value of all players but i have a problem with the HiTex pack. For example when i edit the kits i realized that the same textures is reused for many team. Is there a way to known when a textures are called into a file with an hex editor.
Thank all and sorry for my english.
Here are some screenshot
Spoiler:
If you look this Flamengo has the same kit of B.Leverkusen
Another screen of my job
I'm italian and I'm trying to make a HiRes pack of a game that I love it. International Superstar Soccer.
I had modified the text and the value of all players but i have a problem with the HiTex pack. For example when i edit the kits i realized that the same textures is reused for many team. Is there a way to known when a textures are called into a file with an hex editor.
Thank all and sorry for my english.
Here are some screenshot

If you look this Flamengo has the same kit of B.Leverkusen

Another screen of my job





Last edited by a moderator:
MasterPhW
Master of the Emulation Flame
It's looking good so far.
The problem with textures, which are used at multiple places is known for a lot games.
A chance to identify them is to resize your texture and give em a colored number and then look in-game for the texture to identify its usage.
It's always nice to see some new face with new projects here. But you posted your package in the wrong place, it's a WIP package (even without release) and not "just" some problems related to high resolution. I moved it to the right place.
Hope to see more progress in the future.
The problem with textures, which are used at multiple places is known for a lot games.
A chance to identify them is to resize your texture and give em a colored number and then look in-game for the texture to identify its usage.
It's always nice to see some new face with new projects here. But you posted your package in the wrong place, it's a WIP package (even without release) and not "just" some problems related to high resolution. I moved it to the right place.
Hope to see more progress in the future.
- Thread Starter
- #3
It's looking good so far.
The problem with textures, which are used at multiple places is known for a lot games.
A chance to identify them is to resize your texture and give em a colored number and then look in-game for the texture to identify its usage.
It's always nice to see some new face with new projects here. But you posted your package in the wrong place, it's a WIP package (even without release) and not "just" some problems related to high resolution. I moved it to the right place.
Hope to see more progress in the future.![]()
Good Idea. Thank you for your quicly answer and for help.
MasterPhW
Master of the Emulation Flame
I totally forget to tell you a little trick I'm using in my Texture pack:
Start with the textures that are used in just a few places, like team logos, advertisements and menu items.
You'll see a great result really fast and it keeps you interested in the project.
And try to start to sort your textures right after dumping. It will help you a lot later when the amount of textures will be +10k textures!
Start with the textures that are used in just a few places, like team logos, advertisements and menu items.
You'll see a great result really fast and it keeps you interested in the project.
And try to start to sort your textures right after dumping. It will help you a lot later when the amount of textures will be +10k textures!