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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

ISS 2000 High res WIP

NicolaIta

New member
Hello anyone.

I'm italian and I'm trying to make a HiRes pack of a game that I love it. International Superstar Soccer.
I had modified the text and the value of all players but i have a problem with the HiTex pack. For example when i edit the kits i realized that the same textures is reused for many team. Is there a way to known when a textures are called into a file with an hex editor.

Thank all and sorry for my english.:unsure:

Here are some screenshot

  Spoiler:

If you look this Flamengo has the same kit of B.Leverkusen
iss20006.jpg

Another screen of my job
iss20003.jpg

iss20004.jpg

iss20005.jpg

iss20008.jpg

iss20009.jpg

 
Last edited by a moderator:

MasterPhW

Master of the Emulation Flame
It's looking good so far.
The problem with textures, which are used at multiple places is known for a lot games.
A chance to identify them is to resize your texture and give em a colored number and then look in-game for the texture to identify its usage.
It's always nice to see some new face with new projects here. But you posted your package in the wrong place, it's a WIP package (even without release) and not "just" some problems related to high resolution. I moved it to the right place. ;)
Hope to see more progress in the future. :)
 
OP
N

NicolaIta

New member
It's looking good so far.
The problem with textures, which are used at multiple places is known for a lot games.
A chance to identify them is to resize your texture and give em a colored number and then look in-game for the texture to identify its usage.
It's always nice to see some new face with new projects here. But you posted your package in the wrong place, it's a WIP package (even without release) and not "just" some problems related to high resolution. I moved it to the right place. ;)
Hope to see more progress in the future. :)

Good Idea. Thank you for your quicly answer and for help.
 

MasterPhW

Master of the Emulation Flame
I totally forget to tell you a little trick I'm using in my Texture pack:
Start with the textures that are used in just a few places, like team logos, advertisements and menu items.
You'll see a great result really fast and it keeps you interested in the project.
And try to start to sort your textures right after dumping. It will help you a lot later when the amount of textures will be +10k textures!
 

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