Mastergohan
New member
Report/Question, this is to be formal as to enshure quick response and minimize unrelated matterial of this matter, if more informationn is required, respond or send Email..
-MasterGohan@dopplegangers.com, can reach at hotmail of here.
I request assistance with a Graphics plugin issue, which, only occurs under Project 64 using Jabo's Direct3D Plugin.
-The problem does not occur under the 1964 emulator, however, running such isn't an option due to stability issues (Hard Lockups)..
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-------Explanation of problem------
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*The issue is massive tearing of all vertexes to the maximal vissible plane. IE, there is no vissible area of the screen other than mashes of color.
*Issue recurs under all configurations of Jabo's Direct3D Plugin (Which, to my knowledge is the only capable of loading the advanced N64 games..) -correct if wrong. Used versions 1.3/4
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System information -for reference
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Tyan Tiger 133 (1834X) Duel processor Gigahert system
-Running Windows 2000 Server edition (all compatibility updates, service packs, etx.. DirectX Updates have been installed)
NOTE(New installation, no background tasks other than required running)
*BIOS is set to all minimal, untuned settings, AGP is at 1x... -There are no compatibilty or stability issues, fastwrites, any RW loopbacks are dissabled, EG nothing that could make a vissual abnormality..
*The system functions properly under all other 3d applets.
Devices (Machine is clean)
-Sound Blaster Live X-Gamer (No interupt conflicts/ no sharing)
-Realtek RTL8391 NIC (No conflicts/ no sharing)
-Geforce 3 (Winpro, Leadtek) -- No conflicts/ no sharing, tried running Versions
23.11
23.10
22.80
22.40
21.60
7.80
6.61
6.31
(Via bus is installed properly, and, issues persist under safest modes)
*Geforce is properly powered, moved processor fan dirrectly to supply instead of bus to enshure so.
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*My possible question, is, under the system I am running, are there any specific known problems. If so, and those are driver related, what reversion of drivers should the Geforce 3 be running?
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EDIT...
---------
Forgot to add that after 30-40 minutes of running with corrupted graphics, the video memory overflows and system hangs (Hard crash)..
*Second addition..
-Under 1964, crashes are independent of the video plugin (yes, that is important)..
-MasterGohan@dopplegangers.com, can reach at hotmail of here.
I request assistance with a Graphics plugin issue, which, only occurs under Project 64 using Jabo's Direct3D Plugin.
-The problem does not occur under the 1964 emulator, however, running such isn't an option due to stability issues (Hard Lockups)..
------------------------------------------
-------Explanation of problem------
------------------------------------------
*The issue is massive tearing of all vertexes to the maximal vissible plane. IE, there is no vissible area of the screen other than mashes of color.
*Issue recurs under all configurations of Jabo's Direct3D Plugin (Which, to my knowledge is the only capable of loading the advanced N64 games..) -correct if wrong. Used versions 1.3/4
------------------------------------------
System information -for reference
------------------------------------------
Tyan Tiger 133 (1834X) Duel processor Gigahert system
-Running Windows 2000 Server edition (all compatibility updates, service packs, etx.. DirectX Updates have been installed)
NOTE(New installation, no background tasks other than required running)
*BIOS is set to all minimal, untuned settings, AGP is at 1x... -There are no compatibilty or stability issues, fastwrites, any RW loopbacks are dissabled, EG nothing that could make a vissual abnormality..
*The system functions properly under all other 3d applets.
Devices (Machine is clean)
-Sound Blaster Live X-Gamer (No interupt conflicts/ no sharing)
-Realtek RTL8391 NIC (No conflicts/ no sharing)
-Geforce 3 (Winpro, Leadtek) -- No conflicts/ no sharing, tried running Versions
23.11
23.10
22.80
22.40
21.60
7.80
6.61
6.31
(Via bus is installed properly, and, issues persist under safest modes)
*Geforce is properly powered, moved processor fan dirrectly to supply instead of bus to enshure so.
---------------------------------------------
*My possible question, is, under the system I am running, are there any specific known problems. If so, and those are driver related, what reversion of drivers should the Geforce 3 be running?
---------
EDIT...
---------
Forgot to add that after 30-40 minutes of running with corrupted graphics, the video memory overflows and system hangs (Hard crash)..
*Second addition..
-Under 1964, crashes are independent of the video plugin (yes, that is important)..
Last edited: