neoak
Triforce of Something...
Well. Checking on IBM's Web, i found the Basic info about the CPU "Gekko". Also, i know a couple of things...
CPU: Look for the model Power PC 750 CX and CXe. The Gekko is based on this type of CPU.
ATI card: Don't waste time on the ATI Site looking for "Flipper". The only that i can say to you its that looks like a Cheap Radeon at 162 Mhz. Oh yeah! And it use OpenGL.
DVD Drive: Boy, this will burn your DVD Drive. The DVD will be reading all the time and never stops. Just like a DVD movie.
Sound Card: Still looking its librarys.
RAM: Only RDRAM at 400 Mhz or DDR at 366 Mhz can reach the Speed of the 1T-SRAM. Oh, and remember: To write the code, use all CPUs Instructions (like SSE, SSE2, 3DNow, and squeeze the FPU)
OS: Damn. First of all, the system was made up to read (Very, but VERY) High Level Code. (To give you an idea of the Level, in comparision, Think of C++ as you think of assembler, and think of the Level of the NGC as C++. It's nor the code, it's the IDE that use. It's far more easy to use that MacOS!!) Second, Its little (Helps) and Third, Don't now how to extract it.
The rest you can find it everywhere (even on Nintendo's site). But looks like we need a reverse engineering.
More as it Develops.
P.S: Hey! at least i told you how to start with the CPU.
CPU: Look for the model Power PC 750 CX and CXe. The Gekko is based on this type of CPU.
ATI card: Don't waste time on the ATI Site looking for "Flipper". The only that i can say to you its that looks like a Cheap Radeon at 162 Mhz. Oh yeah! And it use OpenGL.
DVD Drive: Boy, this will burn your DVD Drive. The DVD will be reading all the time and never stops. Just like a DVD movie.
Sound Card: Still looking its librarys.
RAM: Only RDRAM at 400 Mhz or DDR at 366 Mhz can reach the Speed of the 1T-SRAM. Oh, and remember: To write the code, use all CPUs Instructions (like SSE, SSE2, 3DNow, and squeeze the FPU)
OS: Damn. First of all, the system was made up to read (Very, but VERY) High Level Code. (To give you an idea of the Level, in comparision, Think of C++ as you think of assembler, and think of the Level of the NGC as C++. It's nor the code, it's the IDE that use. It's far more easy to use that MacOS!!) Second, Its little (Helps) and Third, Don't now how to extract it.
The rest you can find it everywhere (even on Nintendo's site). But looks like we need a reverse engineering.
More as it Develops.
P.S: Hey! at least i told you how to start with the CPU.
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