Eagle said:
Yeah the reason he can do this, is he renders all the graphics on the fly. Most games have pre-rendered graphics, which makes them huge. Downside... well you need a blasted super computer to get a good gaming experience out of it.
They don't generate them on the fly. They generate them at start-up and store them. That's why it needs 512Mb of mem to work properly.
From readme:
- We do .not. have some kind of magical data compression machine that is able to squeeze
hundreds of megabytes of mesh/texture and sound data into 96k. We merely store the
individual steps employed by the artists to produce their textures and meshes, in a very
compact way. This allows us to get .much. higher data density than is achievable with
normal data compression techniques, at some expense in artistic freedom and loading times.
Unfortunately i'm one of those affected by the 8500-bug and can't see a damn thing in game
