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If I can run PD at full speed, will I run Golden Eye at full speed?

RJARRRPCGP

The Rocking PC Wiz
No, not always true. I found Goldeneye 007 to still require more processor power
than Perfect Dark.
 

Trotterwatch

Active member
What the hell is up with you today RJARRRPCGP? That's two threads you've resurrected from the dead for no apparent reasoning.
 

Kethinov

New member
Trotterwatch said:
What the hell is up with you today RJARRRPCGP? That's two threads you've resurrected from the dead for no apparent reasoning.
He's right though. Goldeneye does indeed require more system resources than perfect dark. PD was built off goldeneye's engine, yes, but I suspect they made some optimizations along the way.
 

jollyrancher

New member
Yeah, but it doesn't even matter. The guy asked the question 8 months ago and I'm sure he doesn't care for an answer anymore.
 

RJARRRPCGP

The Rocking PC Wiz
Kethinov said:
He's right though. Goldeneye does indeed require more system resources than perfect dark. PD was built off goldeneye's engine, yes, but I suspect they made some optimizations along the way.

Yes, you are right. It seems Rare did add optimizations to the Perfect Dark code.
Even with Project64, with an Athlon T-bird 900 mhz processor, it was possible
to get Perfect Dark to run full speed, which was impossible with Goldeneye 007.
Goldeneye 007 was still slow with an Athlon T-bird 1.3 ghz that I had back in 2002.

You can speed up Perfect Dark by enabling "Advanced Block Linking".

With Goldeneye 007, enabling "Advanced Block Linking" would make the game speed
worse.
 
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Clements

Active member
Moderator
BUT, Perfect Dark is badly emulated with Jabo's, with almost all it's fancy effects missing. Try using glN64() which better emulates PD effects, and *poof* slowdowns occur due to heavy use of the framebuffer. Goldeneye stays at 54-60fps for me all the time with PJ64 & Jabos, while PD slows to 30fps and less when a framebuffer effect occurs. See below shot:
 

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