Hi, everyone -- new kid here
So I am trying to write a multiplayer modification for Paper Mario, allowing you to play it over the internet. I, of course, need some good debugging tools for this :bouncy:
Nemu 64 seems to offer alot of debugging features, but apparently you cannot set breakpoints (not register breakpoints, I mean, breakpoints for memory addresses)? To re-word this, I need the debugger to stop the emulation when a certian peice of memory is read / written to, so I can see what exact peice of code is using the data.
Is there any way I can do this? It is rather essecial to my project
Thank you so much for your help I really hope this project doesnt fail because of something so . . basic lol
So I am trying to write a multiplayer modification for Paper Mario, allowing you to play it over the internet. I, of course, need some good debugging tools for this :bouncy:
Nemu 64 seems to offer alot of debugging features, but apparently you cannot set breakpoints (not register breakpoints, I mean, breakpoints for memory addresses)? To re-word this, I need the debugger to stop the emulation when a certian peice of memory is read / written to, so I can see what exact peice of code is using the data.
Is there any way I can do this? It is rather essecial to my project
Thank you so much for your help I really hope this project doesnt fail because of something so . . basic lol