Rice
Emulator Developer
To report problems with Rice's
For Radeon users, make sure that Software T&L is turned on.
For DirectX, you should use "High End" combiner, may also try to use stage limited combiners
For OpenGL, you should use OGL 1.4, and also try OGL 1.2/1.3.
ASAIK, DirectX is working better than OGL for Radeon.
Please report other problems here, such as:
- system lockup.
- full screen mode problems: slowing down, .....
- Initialization error.
- others
A few things you should know before you want to report problems:
----------------------------------------------------------------
- Don't try to use Frame buffer features if you don't understand how it works and don't understand which option to use for a N64 game. DirectX frame buffer feature is added very late, not tested extensively. It works as it, for some N64 games, and won't work (or lock you PC up) for some other N64 games.
- Combiner problems are normal. Different video cards have different number of combining stages and combiner setting. Your video card may be not one of the best supported by this plugin.
Here is what you can do:
* Try to use different combiners
* Try OpenGL and DirectX
* DirectX is working better for most video cards
* The default setting should work fine (fairly good) for most video cards
* You may need to try different combiners for different games
* High end combiner should be the best choice for most recent video cards
- Conker is not fully supported
- Problems with DKR, Yoshi are known
- Frame buffer is supported in DirectX only, not under OpenGL.
- If you don't understand the options, don't want to change them
- Color buffer is different from depth buffer. Don't mix them.
- Color depth is not configurable in the plugin. You need to change it by selecting your window desktop color to 32bit true color
- You should always use 32bit color for your desktop. Frame buffer feature is supporting 32bit only for this moment
- 16bit depth buffer should work for everyone. Don't need to change it to 32bit depth buffer. Depth buffer setting is not very important, you can use anyone as far as it works for you.
Btw,
* this plugin works very good with geforce2 and TNT video card by using the TNT combiner
* Nvidia latest driver does not support TNT combiner for geforce2 video cards any more. The latest driver version that supported it is 41.19. If you have geforce2 MX or older video cards and want to use TNT combiner (which will give you the best results), you may want to degrade your video card driver.
* You may want to use the limited stage combiners if the default setting would work good enough for you.
* At last, there are plenty of other video plugins for you to try. Jabo's, Glide64 and N64GL, etc, are all very very good for many many games. You should be always able to get the best graphics with one of the available video plugins.
Rice
For Radeon users, make sure that Software T&L is turned on.
For DirectX, you should use "High End" combiner, may also try to use stage limited combiners
For OpenGL, you should use OGL 1.4, and also try OGL 1.2/1.3.
ASAIK, DirectX is working better than OGL for Radeon.
Please report other problems here, such as:
- system lockup.
- full screen mode problems: slowing down, .....
- Initialization error.
- others
A few things you should know before you want to report problems:
----------------------------------------------------------------
- Don't try to use Frame buffer features if you don't understand how it works and don't understand which option to use for a N64 game. DirectX frame buffer feature is added very late, not tested extensively. It works as it, for some N64 games, and won't work (or lock you PC up) for some other N64 games.
- Combiner problems are normal. Different video cards have different number of combining stages and combiner setting. Your video card may be not one of the best supported by this plugin.
Here is what you can do:
* Try to use different combiners
* Try OpenGL and DirectX
* DirectX is working better for most video cards
* The default setting should work fine (fairly good) for most video cards
* You may need to try different combiners for different games
* High end combiner should be the best choice for most recent video cards
- Conker is not fully supported
- Problems with DKR, Yoshi are known
- Frame buffer is supported in DirectX only, not under OpenGL.
- If you don't understand the options, don't want to change them
- Color buffer is different from depth buffer. Don't mix them.
- Color depth is not configurable in the plugin. You need to change it by selecting your window desktop color to 32bit true color
- You should always use 32bit color for your desktop. Frame buffer feature is supporting 32bit only for this moment
- 16bit depth buffer should work for everyone. Don't need to change it to 32bit depth buffer. Depth buffer setting is not very important, you can use anyone as far as it works for you.
Btw,
* this plugin works very good with geforce2 and TNT video card by using the TNT combiner
* Nvidia latest driver does not support TNT combiner for geforce2 video cards any more. The latest driver version that supported it is 41.19. If you have geforce2 MX or older video cards and want to use TNT combiner (which will give you the best results), you may want to degrade your video card driver.
* You may want to use the limited stage combiners if the default setting would work good enough for you.
* At last, there are plenty of other video plugins for you to try. Jabo's, Glide64 and N64GL, etc, are all very very good for many many games. You should be always able to get the best graphics with one of the available video plugins.
Rice
Last edited: