What's new

How slow the games would be

Doomulation

?????????????????????????
Slow. No play. Unless you have a core with 4 x the highest and best processors available, you won't get a decent speed.
 

Nexus++

New member
Even you get a Opteron x54/Athlon 64 FX-57(2.8Ghz, about P4 4.4Ghz level)

It won't make any performance improvement(or a little, maybe)
 
Last edited:

WhiteX

New member
No, the problem is that the emulator now is focused on compatibility, not speed, in the future ppl wil most likely optimize its code for better speed, now not even a "Pentathlon 8900+ 64 HT Dual Turbo SP2 From Hell" will do.
 

Doomulation

?????????????????????????
Of course it will do the trick - don't be silly. But still, such things are far too exepensive and probably not available today.
So bottom line is: you can't play gc games on the computer.
 

Toasty

Sony battery
im_an_alien said:
What if you use a frame skip?
The main bottleneck isn't the graphics - it's the CPU. Slow code + (comparatively) slow computer processors = very slow emulation.
 

Coco

New member
It's not the fact that you'd be skipping the frames that would speed it up. I mean I can run this thing at 800x600 and then turn around and run it at 1600x1200 and I ge the exact same speed. So clearly it isn't the video card slowing it down.

The thing is you can notice speed increases if you simply don't try to emulate everything. You'd have to do some sort of fancy frame skipping, which would essentailly still process everything, but not correctly and then skip the messed up data so it's never drawn.

I'm a little unclear, but for example if you use older versions you may notice they do some things faster but it draws it messed up. Well essentially you'd want to do something like that, but jsut skip over the frames that were emualted that way.
 

GCFreak

New member
Let me get this clear. The GameCube has an IBM PowerPC Gekko 128-bit Processor. 128-BIT. The current PC's have 64-bit Processors. Also, the GameCube can run at about 15-gigaflops, while the PC only runs at a rough 5-10 gigaflops. Also, The Dolphin Emulator has very weak code at the moment. It needs to be optimized. The Dynarec needs improvements. And that's about all.

I hope I have convinced people :).

GCFreak.
 

GCFreak

New member
WhiteX said:
No, dude, you haven´t, tomorrow there will be another thread called "fps" or "speed issues" and so on...:(

Oh I see. Lol anywho, Congrats on your 1000th post WhiteX!
 

ector

Emulator Developer
Haha, those 15 gflops is pure marketing speak, in theory a modern athlon stomps all over the Gamecube. Unfortunately the gamecube is just enough different from a PC (big-endian, nastily complex PowerPC, evil display list formats) to be a real bitch to emulate efficiently. It's the architecture differences that makes it slow, not that Gamecube has some kind of magic "128-bit" performance.
 
OP
Jesuscalderon99
I test a game.

The game is luigis mansion an it runs slow but a error comes out and i dont know what is if somebody can help me. the screenshot of the error is here
 

arnalion

Nintendo Fan
GCFreak said:
Let me get this clear. The GameCube has an IBM PowerPC Gekko 128-bit Processor. 128-BIT. The current PC's have 64-bit Processors. Also, the GameCube can run at about 15-gigaflops, while the PC only runs at a rough 5-10 gigaflops. Also, The Dolphin Emulator has very weak code at the moment. It needs to be optimized. The Dynarec needs improvements. And that's about all.

I hope I have convinced people :).

GCFreak.

The Gekko is 32-bits
 

Top