Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
We also tend not to use the search feature but post our issues within the texture pack release page.
Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.
If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
Users should have a minimum amount of System RAM not less then 4GB's.
If you have less then 4GB's of RAM do not post about how your emulator crashes,
RAM is dirt cheap so invest some money into your PC.
i've tried every filter but kept interlace on none, and the game still isn't using the new textures, they're _all and _rgb files. any help would be appreciated.
i've tried every filter but kept interlace on none, and the game still isn't using the new textures, they're _all and _rgb files. any help would be appreciated.
hmmm; after improving safe them as png 24 or 32bit. that's it
i never used any filters...
remember when changing the size you have to stay at original aspect ratio (32x16 ->4 times the original size = 128x64)
*sigh* no luck yet, i also tried paint shop pro 7 and it can't even save png's with alpha channels so that was no good. i have the gimp on my linux partition but i'd rather not use that yet... is there anything else that could be wrong...
ok, i've tried the gimp, that didn't work, i've tried saving as a bitmap, and that didn't work, and this can load outside textures because it is loading the texture pack i downloaded, and no, there aren't any duplicates of this texture, i don't know what else to do!
What i'd do in your case is load a 24/32bit PNG, then delete whatever was in it, then add waht i want, then save it.
And there you've got a working png.