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How do you stop perioidic slow downs on an Ati 8500 Radeon card??

Enishi

New member
I would like to know how you stop the preioic slow downs on an Ati 8500 Radeon card with 256 Mb of Ram....

My system spec are
Ati Radeon 8500LE
256 Mb of Ram for Memory
Visual Memory 32 bit
File system 32 bit
Processor AMD Athalon 1333 Mhz
Keyboard
Mouse
Gravis Gampad Pro Usb

Im running version 1.5 of Project 64
Your help would be greatly appreciated
 

cooliscoo

EmuTalk Member
What games are you trying to run? I have a similar system (besides inferior gfx and more ram) and even the highest games run at full speed.
 
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Enishi

New member
Im trying to rin Golden eye and Zelda: Oracarina of Time
and im in advanced setting and have these options turned on
Under video:
Rendering Device Direct3D Hal
Full srceen Resolution of 800x600 32-Bit
Buffer Display mode: Double Buffer
Windowed Resolution of 640x480

in Advanced
Force Filtered Rendering

in Rom settings i have
emulated width: default
emulated height: default
Self Rendered Textures
Primary Buffer Textures
Emulate Clear

those are my options that are on now what do i have to cahnge??
help greatly apreciated
 

Tagrineth

Dragony thingy
By periodic slowdowns I assume you mean it'll run great at a high frame rate... then 'stop' for a second or so, then resume?

That's the infamous ATi stutter...

Try reinstalling DX and the ATi driver... preferrably CATALYST 3.0a.
 
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Enishi

New member
i dont think that will help becasue i did get my video drivers reinstalled but it still did it...note this was some time ago but still
do you have any other suggestions...i will try that one soon if any others dont come in...note i mean suggestions
 

Tagrineth

Dragony thingy
Enishi said:
i dont think that will help becasue i did get my video drivers reinstalled but it still did it...note this was some time ago but still
do you have any other suggestions...i will try that one soon if any others dont come in...note i mean suggestions

There doesn't seem to be any 'direct' solution.

All of the suggestions I can possibly give short of reformatting:

  • Reinstall or upgrade to DirectX 9
  • Reinstall or upgrade to the CATALYST 3.0a drivers
  • Go into DXDiag and lower your video hardware acceleration one notch
  • Change your AGP Aperture size and/or AGP transfer rate
  • Enable or disable AGP Fast Writes
 
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Enishi

New member
I Fixed It!

I changed the AGP in the BIOS to

AGP Aperture Size: 254M
APG Mode: 4X(note only some motherboards support this)
AGP Read Sync.: enable
AGP Master 1 WS Write: enabled
AGP Master 1 WS Read: enabled

those are the only cahnges that i made and i tested the Rom after each one for Optimal Performance. Its mostly the Read Sync. that did it and the Aperture size too.


now i can finally play Goldeneye with almost no jerks


:D :D :D :D :daedalus: :n64: :n64: :n64: :)
Thanks so much:)
 

Idonex

New member
There is no 'infamous' stutter that affects the Radeon 8500. There might an issue with the 9500/9700 but i dont have one of them.

All my DirectX and OpenGL stuff is perfectly smooth and the only pausing in Project64 is from the bug introduced in PJ641.5. Switching to D3D7 1.4 fixes it perfectly.

This is with Windows XP Pro, Catalyst 3s and DirectX8.1

Oh and if you're having trouble with Goldeneye then use 1964 as it runs it much faster than PJ64.
 

Tagrineth

Dragony thingy
Idonex said:
There is no 'infamous' stutter that affects the Radeon 8500. There might an issue with the 9500/9700 but i dont have one of them.

Lucky you that you haven't experienced it, but trust me, people were complaining about stutter before R300 was even announced.
 

Idonex

New member
When the Radeon 8500 was first released there was a pausing problem that affected OpenGL and D3D, along with another bug with multitexturing which made the FPS drop from say 100 to 20, but they were fixed a long time ago (and i mean at least a year ago).
 

Tagrineth

Dragony thingy
Idonex said:
When the Radeon 8500 was first released there was a pausing problem that affected OpenGL and D3D, along with another bug with multitexturing which made the FPS drop from say 100 to 20, but they were fixed a long time ago (and i mean at least a year ago).

Yup, and guess what, the stutter is baaaaaaaaaaaack...
 

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