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Hide mouse cursor?

Riff1

New member
Okay, so after a few recent texture pack pastes and some changes in graphics plugins, I notice that my mouse cursor stays on the screen of my N64 games, even when I go into full screen mode. Its gets extremely annoying and distracting sometimes, especially since I finished my perfect mouselook control config for Perfect Dark.

I'm using Rice's 6.11 Beta 10

Any help?
 

dmsN64hawk

New member
This could be one of two problems that I can think of.

1. If you're using an alternate mouse cursor (anything except the plain white, especially if you downloaded it) try not using it.

2. Because you're using mouselook it shows the cursor.

Just guesses.
 

Toasty

Sony battery
I've noticed this using Rice's plugin IIRC. I can't remember if I experienced it while using OpenGL or DirectX, but whichever one it was, I switched to the other one and then I didn't see the cursor anymore. It didn't really matter to me anyway though - I just moved the cursor to the corner of the screen. Of course, if you're using the mouse to control the game then that wouldn't work. Other than that, I don't think I've seen it on any other plugins.
 

tailslol

New member
yea no solution for that (in my case) but i use the default cursor of xp and i hide it in a corner and that all
 

Agozer

16-bit Corpse | Moderator
The mouse cursor showing is an OpenGL specific problem, and it shows in Rice's plugin and Glide64. It has something to do with how fulscreen modes are created in OpenGL.

I can be fixed by changing the code, since not all OpenGL applications have this problem.
 
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tailslol

New member
i got it in d3d too i hope pj641.7 wont have this issue
got ati 9700 mobility radeon 64mo with omega driver 6.3
and gf fx 5500se 256mo with last driver
i ll see if its fixed on my new imac when i got it saturday(with ati X1600 256mo with omega driver 6.5)
edit: i prefer use pj641.6 than 1964 the prob can be here too...
 
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