Rapid Response
You folkes are great !
about 4 posts and were already down to business !
I'm going to say stop at this point because clements is absolutely right
I can't really do anything if the authors haven't relased the source.
Perhaps in the future authors of plugins will trust the user enough
to allow them to have full access to all the functions of DX9 in their
plugin ... example allow user to select functions requardless wether
or not it will cause failure , perhaps some instructions beside each
function could help. wich makes rice beta 10 the ideal interface
I somehow see Rice fixing the problems before the end of the year.
In my mind I feel like a simple INI with no interface would be more ideal
sinse thats the method for most FPS-First Person Shooters like quake all versions , hexin , doom 3 , the list goes on.
It's going to be interesting watching the whole show ...
I feel things are darn near close to perfect ...
in fact I didn't expect things to even get passed UltraHLE but they sure did.
It really blew my mind when project 64 came out.
sadly two of my favorite tittles , Dragon's Lair 3d , and Zelda:TP
are slated for game cube so I wonder if I'm going to have another
hissy fit if the game cube emulator isn't working to well for Nvidia lol
Cheers to all you 3dfx owners , I still have my voodoo3500

but I'm glad about the Nvidia 3dfx merger ... 3dfx needed 32bit color
to really make it worth it they could have stood up more against Nvidia.
I know for sure I'm an enthusiast because I like all this stuff for it's own sake.
I did get hands on the DX9 SDK ... thanks to you all helping me.
I'll say one thing , it's damn good toilet reading material :evil:
Trotter wins the debate on wether or not I can make my own
emulator because quite simply he's right , I think he means
he believes I could do it , just not under the present circumstances
wich would make his ( year theorem ) correct ...
The best I'm hopeing for at this point is patch for jabo or rice gets fixed.
so meanwhile back at EOT labs here in amarillo , I'll be watching with extream interest.
PS. I sure will get on those other plugin source files and check them out.
I've already looked at Rice released source 1.5 there's lots of stuff
in it relating to drawing functions and pointers to the BMGlib.dll
everything seems modular before it's compiled into a singel file.
did anyone notice that Rice plugin changes it's GUI when used
with 1964 vs. Project 64 ?

just a passing though I'll bet BMGlib.dll is the problem