txOjO said:GOD GOD GOD GOD and GOOD and GOOD and GOOD and GOOD!
I say this for the 4th time.
This is (for me) the best plugin tried in mupen64.
Old betas, not bad but the sound isn't good in various games.
In the 0.3 , turn around my words
In this release , (the best) the sounr is near perfect in any game i tried.
GOD and GOOD work Guillerme !!! :king:
I'm not sure... you see, if you could not compile maybe some required library is not available in your system, not because of any incompatibility - I use Mdk 9.1 and there is virtually no difference between these two versions - but because it is not installed. This plugin requires:Zilla said:I'm unable to compile this under mdk 9.2, is it possible to post a binary?
h2so4 alsa_plugin # make
g++ -DNO_DEBUG -DNDEBUG -O2 -Wall -mcpu=athlon-xp -march=athlon-xp -fomit-frame-pointer -ffast-math -fno-rtti -c -o audio.o audio.cpp
audio.cpp: In member function `bool Plugin_Audio_Driver::initAlsa()':
audio.cpp:195: error: non-lvalue in unary `&'
make: *** [audio.o] Error 1
russofris said:... This does not resolve the problem though, and I believe that the error stems from me running GCC 3.3.2 (as opposed to 3.2 as stated in the readme)
Zilla said:Could you post an updated source? ....I'm lazy![]()
[root@apogee mupen64-0.3]$ mupen64
rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
file found
rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
byteswaping rom...
rom byteswaped
rom loaded succesfully
80 37 12 40
ClockRate=f
Version:1444
CRC: 635a2bff 8b022326
name: SUPER MARIO 64
Manufacturer: Nintendo
Cartridge_ID: 4d53
Country : United States
size: 4096
PC= 80246000
md5 code:20B854B239203BAF6C961B850A4A51A2
init timer!
memory initialized
Segmentation fault
Zilla said:Well, I successfully compiled it by changing the makefile setting to qt3 (Looks Very nice BTW)![]()
But the plugin is segfaulting (the same happens with every ROM I've tried) ...
I've tried both plugin settings (ALSA native and OSS) all others I've left at default.
I'm using the module CS46xx. Any Ideas? The Compilation was pretty flawless, only about three warnings...... :huh:
blight said:guilhermef: if you use `uname -r` instead of athlon-xp for -mcpu= and -march= switches in the Makefile it will automagicallyoptimize for the HOST OS
Zilla said:The above error is the same as mine, I'm also using an Athlon. (Hmm seems I've broken a lot of things in Mandrake..)
Zilla said:The above error is the same as mine, I'm also using an Athlon. (Hmm seems I've broken a lot of things in Mandrake..)
// snd_pcm_hw_params_get_channels_max( hw_params, &( uint )var_int );
var_int = 2;
if ( ( var_int & dev ) == 2 ) return false;
russofris said:I've managed you find an i386 binary on the web that works well for me. Once mupen implements a frame-rate limiter, this plugin should be good to go. I have noticed that if the game plays too slow, the sound crackles. If the game plays to fast, the sound is fine, but the video stutters. I have to keep changing the resolution of each game that I play to keep the framerate consistent. (1280x1024 for BanjoeK, 800x600 for SMB, and 1024x768 for zelda).
yeah, if it works its better to let the sound plugin do itbut be warned that it's always better to leave the sound plugin do it