Since I've begun playing on n64 emulators I've found it to be very enjoyable, but there always seem to be one thing that ruins the experience for me: the pause menus/inventories. This problem is pretty much the only thing that still makes me dust of my old n64 console instead of running an emulator when playing through old classics like OoT and Paper Mario.
For example, let's try out Ocarina of Time (E) (M3) (V1.0) with Project64 and bring up the start menu:
Jacobs Direct3D8 1.6
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Link model is gone from inventory. Instead he's replaced with a big white box.
I'm not 100% sure on this one but I think there's something wrong with the "fog" on the world map. It's more gray than white.
Rice's Video Plugin 6.1.1 Beta 10
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The menu's "popup" effect is...weird. Textures are repeated and Link pops up out of nowhere.
Background behind the menu is all screwed up and repeated.
Link model is this time replaced with a box containing repeated shield and cloud textures and whatnot.
So yeah, my question is pretty much if anyone has gotten these things to work 100% for OoT or Paper Mario? And does anyone know why menus in particular causes so much problems?
For example, let's try out Ocarina of Time (E) (M3) (V1.0) with Project64 and bring up the start menu:
Jacobs Direct3D8 1.6
---
Link model is gone from inventory. Instead he's replaced with a big white box.
I'm not 100% sure on this one but I think there's something wrong with the "fog" on the world map. It's more gray than white.
Rice's Video Plugin 6.1.1 Beta 10
---
The menu's "popup" effect is...weird. Textures are repeated and Link pops up out of nowhere.
Background behind the menu is all screwed up and repeated.
Link model is this time replaced with a box containing repeated shield and cloud textures and whatnot.
So yeah, my question is pretty much if anyone has gotten these things to work 100% for OoT or Paper Mario? And does anyone know why menus in particular causes so much problems?