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Graphic problem in zelda ocarina

Fcloud

New member
Hi, i have a error in zelda ocarina of time this is the image

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I have a pentium 4 3,2 512 DDR 400 mhz, Geforce 2 MX 64 Mb
Asus P4C800-E Deluxe

and the drives 61.76
 

HarroSIN

New member
Use Jaboo's Direct 3D GFX plugin. If you're already using it, try using the OpenGL version. I have an intergrated card, crappiest card here, but it works fine.
 

joechunky

New member
I have the exact same problem. I have the newest drivers for geforce4 mx 420 (61.77) from nvidia. I also have a problem in Conker where the ground textures turn white or foggy depending on the camera angle.

There are two fixes for the Zelda bug.

You can either use the gl64 plug in. Or you can download the omega nvidia drivers, which from reason produce better graphics for n64 emulation, but you'll lose like 20 fps in games like diddy kong racing.

The omega drivers will make games like zelda and conker's bad fur day nearly perfect, but all the game will run at like 10 fps slower then the regular n64 so its whiles its not horrible, its noticable and annoying...

I still dont' know how to fix the Conker's Bad Fur Day issue with the nvidia official drivers....anyone wanna help? I have sp for 1.5 and the unofficial one also. I'm using jabo's latest driver and when I check the different boxes under graphic settings, none of them fix either the zelda or the conker issues.
 
OP
F

Fcloud

New member
yeaaa

joechunky the Omega drivers are fantastic, mega good graphics and Faster 60 Frames

THANKS TO ALL

-------------------------
My Pc:
Intel Pentium 4 3,2Ghz
Geforce 2 MX 400 64 Mb
Ram: 512 DDR 400 Mhz
Windows XP with SP1 & DX 9.0c
 
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