That's half the fun.
Do to holidays, regressions, and personal issues; coding was slowed down.
Gonetz is now cranking out a beta or two each day.
Progress is happening very rapidly.
Request screenshots, I'll see what I can hook you up with.
By Read Every Frame, I ment whatever option allows you to view the jigsaw effect in Banjo-Kazooie correctly.Read Every Frame is not an option.
As I thought, it still doesn't emulate the alpha blending mode required to display that with the proper shade. Only Jabo's plugin shows it correctly.
Spoiler:
Could you notify him of this?Last edited:
As I thought, it still doesn't emulate the alpha blending mode required to display that with the proper shade. Only Jabo's plugin shows it correctly.@Gonetz
Spoiler:
Could you notify him of this?
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@Fanatic 64
you said something about Banjo-Kazooie so here's a video of the game running with Nikachu's texture pack.
Obviously there's something wrong with the framebuffer emulation. The jigsaw should display exactly the previous image, not that yellow texture. Also I saw an issue in another video where in Mario Tennis, the background texture is not drawn on the scoreboard (it worked properly in Gonetz's early demonstrations).you said something about Banjo-Kazooie so here's a video of the game running with Nikachu's texture pack.
Obviously there's something wrong with the framebuffer emulation. The jigsaw should display exactly the previous image, not that yellow texture. Also I saw an issue in another video where in Mario Tennis, the background texture is not drawn on the scoreboard (it worked properly in Gonetz's early demonstrations).
I'm sorry, it is the software like you said.Is it just me, or is everyone who posts videos of this plugin using bad recording software? A lot of audio choppiness.
Hi,
Does the new video plugin render in multiple of native resolution and then stretch up/down to fit the requested one (similar to dolphins internal resolution), or does it directly render in the requested resolution?
I found a graphical glitch in mario party 3, in the transition screen between the board and the minigames screen, which seems to be happening because the screen is being divided vetically in 10 equal parts. If it is being rendered at a resolution not multiple of 10, it leaves some black lines.
Rendered at native 640x480
Rendered at 1024x768 (I did not remove the black strips on the sides).
Does this also happen in GlideN64? If so, mind reporting it?
We need more screenies
I recommend Nvidia's Shadowplay if you have an Nvidia GPU. There's also FRAPS, but you have to pay for it.I'm sorry, it is the software like you said.
I'm using Movavi Screen Capture Studio 6, can you recommend a better one?
I'm an Amd user. I'll have to look into FRAPS.I recommend Nvidia's Shadowplay if you have an Nvidia GPU. There's also FRAPS, but you have to pay for it.
MarioGolf64 on Project64 2.2.0.1