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Glide64 WIP update and download..

fivefeet8

-= Clark Kent -X- =-
Posted on the Glide64 homepage:

February 6, 2003 - another birthday release.
Today is my birthday, and I decided to do a little present for me and for you - new release of Glide64! I had not much time to work on the plugin, so there are not so many changes in this version:

Ucode detected only when game is started, not each frame as in previous version. Speed must increase, but compatibility may decrease.
Added a hack to fillrect (Car selection screen in SF Rush)
Fixed using primdepth in texrect (Car selection in SF Rush 2049)
Added new buffer swapping method which prevents flicker in Paper Mario (not everywhere yet). Thanks Jyzero for bugreport, save file and ideas.
Fixed moveword LIGHTCOL (Background in "star soldier vanishing earth")
Implemented calls of GS2DEX ucode functions from F3DEX2 ucode (2D stuff in "bomberman 64 - the second attack!")
Implemented missing combiners in Paper Mario and some other games

http://www.emuxhaven.net/~glide64/
 

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