Gonetz wrote:
More RE2 WIP screens. This is what you have been waiting for years (call me genius, if you want)
Motion blur & some framebuffer effects works:zeckensack wrote:
I've just released version 0.82b of my Glide wrapper, and it now works reasonably well with Glide64 07me SP8. There:
http://www.zeckensack.de/glide/
Things to note:
1)"Thread policy" should be set to "use render thread" for PJ64&1964/Glide64. This is already incorporated into the premade config, so if you install that, you're set.
2)The fullscreen toggle is still broken. The (all black) render window will stay on screen. F12 or F4 (End emulation key) works properly.
3)The wrapper doesn't support multitexturing atm. Some effects will be missing or glitchy (e.g. Zelda:OoT flames, sky, ground detail textures etc).
Hope you like it![]()
ggab said:@rcgamer:
good news to non-3dfx users
Another good (openGL) wrapper to try:
Motion blur & some framebuffer effects works:
aprentice said:nice, are there plans in the future to port this plugin to another api?![]()
Emu_Lover said:Excuse me rcgamer but what exactly does framebuffering do? Sorry I'm sort of clueless with this technical stuff.![]()
Indeed, as olivier said, the wrappers should do the work. Gonetz has released no plans to port glide64 to another api. And I actually doubt he's going to do it anyway.aprentice said:nice, are there plans in the future to port this plugin to another api?![]()
A framebuffer does exactly what the word says. It saves frames (graphics). N64 saves frames in order to make them appear without the need of re-creating them. Due to the different way that the PC works this process cannot be emulated fast through software (where the "frames" are saved in/loaded from the main RAM of the computer). If the "frames" are saved in/loaded from the RAM of the video card (hardware framebuffer) then the "frame saving and loading" proccess is much faster but it may lead to other problems.rcgamer said:someone with far more knowledge than me can explain the technical aspect. all i know (and all i need to know) is that it is needed to create many of the effects that are missing in the plugins we have now. the effects can be motion blur, shadows , the puzzle pieces you should see when you start a game in banjo, reflections, etc.
rices plugin does have the capability but the performance hit is pretty bad when you have to use settings like write back every frame.
RTFM. For example, Glide64 readme.Emu_Lover said:Excuse me rcgamer but what exactly does framebuffering do? Sorry I'm sort of clueless with this technical stuff.![]()
Sure, it is planned to do. I did few steps in this direction. However, currently I have no personal motivation to do this job, so it has lowest priority.aprentice said:nice, are there plans in the future to port this plugin to another api?![]()