Gonetz
Plugin Developer (GlideN64)
I'm trying to build new version of Glide64 with GCC.
Tools:
NASM
MinGW
Dev-C++
Problem:
Resulted dll does not work.
Symptoms:
When project type is 'Win32 DLL', emulators just don't see the plugin.
When I set project type as 'Win32 Console', set Linker parameters '-shared' and rename result from *.exe to *.dll, resulted dll is initialized by emulators, but actual call of any function causes crash.
Stripping Glide64.dll with strip.exe does not help.
Can anybody create for me Dev-C++ project for Mupen64Plus version of Glide64? I need to know, which options are actually needed to build N64 video plugin for windows emulators with GCC. I'm not familiar with GCC and makefile format, but with Dev-C++ I can see in which direction to dig.
Another question: which NASM output format to use with GCC for windows? For MSVS I use '-f win32', the result works with GCC too, but it's probably better to use another format? Elf does not work.
Tools:
NASM
MinGW
Dev-C++
Problem:
Resulted dll does not work.
Symptoms:
When project type is 'Win32 DLL', emulators just don't see the plugin.
When I set project type as 'Win32 Console', set Linker parameters '-shared' and rename result from *.exe to *.dll, resulted dll is initialized by emulators, but actual call of any function causes crash.
Stripping Glide64.dll with strip.exe does not help.
Can anybody create for me Dev-C++ project for Mupen64Plus version of Glide64? I need to know, which options are actually needed to build N64 video plugin for windows emulators with GCC. I'm not familiar with GCC and makefile format, but with Dev-C++ I can see in which direction to dig.
Another question: which NASM output format to use with GCC for windows? For MSVS I use '-f win32', the result works with GCC too, but it's probably better to use another format? Elf does not work.
Last edited: