Gonetz said:
Rice, it's more easy for you to test Glide64 than for me to test your plugin
since you actually has GForce and voodoo cards (you told about it). Please, do a little favour for me, insert your trusty old voodoo in your PC, test Glide64 with it and tell me what you think about it. Because, yes, current version of eVoodoo has too much errors, namely:
fog in eVoodoo is very wrong, it's known problem. I'm not sure, has plugin itself correct fog everywhere or not, since I do not have real N64. I compared ZeldaOOT with shots from N64, fog looks very close to original 
It may happen in some games, but not in many
Yes, mostly. At least, all reports from my testers about incorrect combiners were caused by eVoodoo.
e.g. trail problem in zelda oot? This problem is not fixed yet. In fact, I don't know how to fix it 
Where? I know few games with heavy texture errors, like Vigilante 8, but supported games should not have incorrect textures
I have 2 Z-buffer modes. One of them can cause Z buffer problems, other - poke through artefacts 
It's not my concern. I have no relations with eVoodoo. You see, from UltraHLE time, every emulator/plugin works best only with
recommended video card. For UltraHLE it is 3dfx, for Nemu and PJ64 - NVidia. I really want that everybody could enjoy my work, but I can't do anything more for that.
I managed to get my voodoo3 working again under Win98. Your plugin works amazing, for both speed and graphics quality. With 1964, it runs full speed at 1280x1024 for most games.
Here are something I found out.
- 1080, Castlevania, Zelda, fog is not there or not strong enough
- Silicon Valley, intro problem (primary depth problem)
- silicon valley, in game texture missing, flowers, energy balls (primary depth problem)
- Zelda OOT, trail problem (triangle decal problem)
- 1080, some minor color combiner problem at difficulty selection
- Mario Tennis, intro, field ground color combiner problem
- Castlevania, the overall color is brighter than it should be ( I am not very sure about this)
- Army man, air combat, textRect alignment problem, black thin lines
The plugin works fabulous with my voodoo3.
(In the meantime, I fixed a few bugs of my plugin for voodoo, it does not crash anymore, but it works like crap on my voodoo3. The major problem is texture size limition and limited color combiner by the video card. I should declare that my plugin does not support voodoo3 or lower. Voodoo owners should just use glide64.)
Great job, keep up.