fearpi
New member
i'm using glide64 0.41 and eVoodoo 3.25 (because 3.99 doesn't run well at all on my machine).
First, there seem to be combiner errors all over the place, especially in torches and other fire. they're red, and i have Combine as red turned in Glide64 off. is there any other way to try to fix this?
I posted a while back about textures on the ground partially disappearing and was told to use W-buffer mode and turn off alternate Z-buffer. this really didn't fix the problem. any way to fix this as well?
The sky textures change instananeously over the passage of time, rather than gradually. i.e., at about 18:00 in game, the sky texture changes from day to evening.
Also, moon sprite is plain yellow. not textured at all. Other sprites seem to have the same effect, like text in the hud having its black silouhette, but don't have the white in it. same with the hearts, they have a dark red silouhette but are not textured.
last, the moon and stars emblem on the light shield doesn't appear.
any ideas?
lain:
First, there seem to be combiner errors all over the place, especially in torches and other fire. they're red, and i have Combine as red turned in Glide64 off. is there any other way to try to fix this?
I posted a while back about textures on the ground partially disappearing and was told to use W-buffer mode and turn off alternate Z-buffer. this really didn't fix the problem. any way to fix this as well?
The sky textures change instananeously over the passage of time, rather than gradually. i.e., at about 18:00 in game, the sky texture changes from day to evening.
Also, moon sprite is plain yellow. not textured at all. Other sprites seem to have the same effect, like text in the hud having its black silouhette, but don't have the white in it. same with the hearts, they have a dark red silouhette but are not textured.
last, the moon and stars emblem on the light shield doesn't appear.
any ideas?