What 4 drivers r u using Clements? And since which drivers is OpenGL support?Clements said:Worked for me, since I was using drivers that have preliminary OpenGL2 support. Before it didn't work at all, thus the note in the readme, but since there are drivers available that allow the shader effects.
MasterPhW_DX said:What 4 drivers r u using Clements? And since which drivers is OpenGL support?
And the last question: what means preliminary?Handle the ATI driver OpenGL in a better way, or what?
Pixel Shader 1.1 = Before DirectX 8.1 (not sure what exactly)MasterPhW_DX said:What 4 drivers r u using Clements? And since which drivers is OpenGL support?
And the last question: what means preliminary?Handle the ATI driver OpenGL in a better way, or what?
And now, a great pic of GFX Test, shows my great Geforce 3 Ti 200:
(Thought it was an DirectX 8 card?!? What's happening? Wrong thougt or bug?)
I have some corrections to make here, yes, intel does = bad (P4, eat my Athlon XP's dirt) GeForce 2 MX really isn't that great, it would fall under no workie, NO PIXEL SHADER. my buddy has a GeForce 4 MX (there isn't much of a diff between them) and some games look like bleh (try running halo or far cry on there for funDoomulation said:Right, so I was wondering really, what EXACTLY the plugins require to work. All I know is that intel = bad, gf2 mx = okay. And Direct64, no pixel shader = no workie, pixel 1.1 = bad, pixel 1.3 = okay, pixel 2.0 = good
I mean for emulation. Jabo's works fine on gf2mx.sheik124 said:I have some corrections to make here, yes, intel does = bad (P4, eat my Athlon XP's dirt) GeForce 2 MX really isn't that great, it would fall under no workie, NO PIXEL SHADER. my buddy has a GeForce 4 MX (there isn't much of a diff between them) and some games look like bleh (try running halo or far cry on there for funuke: ) However, Jabo's Direct3D runs great on the card, I use it to play N64 at skool (yes i am a demon :n64: )
sheik124 said:Pixel Shader 1.1 = Before DirectX 8.1 (not sure what exactly)
I have some corrections to make here, yes, intel does = bad
my bad dude, intel = shit :whistling:cooliscool said:Err. You know nothing.lain:
haha, yeah my only intel systems were my laptop (ancient piece of shit, 100 MHz pre-MMX Pentium) and my HP, Pentium 200 MMX, 32 MB EDO RAM, a whopping 4 MB of Video Ram for your powerful 3d S3 Virge chipset, and not to mention 3.8 GB of space, more than enough for all of today's applications. yep, she was a beaut. then of course i got my Slot A 900 MHz Athlon HP with an nVidia Vanta LT and i realized what i had been missing, and with my Athlon XP 1600+ which sadly had shit S3 ProSavage GFX, my fate was sealed to AMD, the price premium for an Intel isn't enough to encourage me for one. AMD is on top in gaming and workstation performance, Intel is on top in encoding and compressing.cooliscool said:I'd be willing to bet you've never actually owned an Intel system (an old P1/PII system doesn't count). :\
As for the gamepad, I noticed a few days ago we had the same one.I love it, very comfortable, analogs are nice and precise, and the rumble is awesome.
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sheik124 said:haha, yeah my only intel systems were my laptop (ancient piece of shit, 100 MHz pre-MMX Pentium) and my HP, Pentium 200 MMX, 32 MB EDO RAM, a whopping 4 MB of Video Ram for your powerful 3d S3 Virge chipset, and not to mention 3.8 GB of space, more than enough for all of today's applications. yep, she was a beaut. then of course i got my Slot A 900 MHz Athlon HP with an nVidia Vanta LT and i realized what i had been missing, and with my Athlon XP 1600+ which sadly had shit S3 ProSavage GFX, my fate was sealed to AMD, the price premium for an Intel isn't enough to encourage me for one. AMD is on top in gaming and workstation performance, Intel is on top in encoding and compressing.
Dropdowns lists of 1 pixel in height? Which dropdown lists? I'm quite sure there are none of those.euphoria said:Here's what it gives to my Matrox G450.
Why does it give the drop-down lists with 1 pixel height. You have to choose with keyboard the options? btw what is "Hardware vertex support" are they some kind of pre-computed vertex lists or what?
Anyways, good idea for a program and very useful.
Here's two sshots of it. 1st one is what i get immediately after starting your prog. 2nd is showing the "1px dropdown list" (a black horizontal line where dropdown of Adapters should be).Doomulation said:Dropdowns lists of 1 pixel in height? Which dropdown lists? I'm quite sure there are none of those.
What exactly does the hardware do. Store the vertex array? Or do the matrix operations in hw?Doomulation said:Hardware vertex support means that the gfx card can process all vertex information. As it is, the vertexes contains points in 3d space where polygons will be drawn. Using diffrent rendering methods, these points are translated to polygons. With hardware vertex support, this is done by the gfx card; otherwise by the processor. Hence, hardware vertex support is much faster.
Well, tack so mycket. I know.Doomulation said:I can only say one thing about that card: it sucks.
Then something's fux0red on your system. Try the runtime I've provided at the site which I linked earlier.euphoria said:Here's two sshots of it. 1st one is what i get immediately after starting your prog. 2nd is showing the "1px dropdown list" (a black horizontal line where dropdown of Adapters should be).
Am i the only one getting this? Maybe i've a fucked up mfc70.dll, or something.
It does the matrix operations. Not transformations, but it calculates all information needed to create the polygons from the information specified from the vertexes. That is processing all the points, drawing lines between them, creating a 3D figure. Applying color and alpha color.What exactly does the hardware do. Store the vertex array? Or do the matrix operations in hw?
Yea well, if you get a gf2 mx, I bet you'd get a big speed increase... at least in normal computer games since they use hw vertex processing. There's not that many n64 plugins that do, however.Well, tack so mycket. I know.