euphoria said:...process the zelda versions of G_DL, G_ENDDL, G_VTX, G_MTX and G_TRI1 (+other Zelda Triangle functions) and dump these.
(NL)Falcon4ever said:I assume you ask someone to write it for you but i guess noone is gonna make it for you...
Do you know any C++?
(NL)Falcon4ever said:Forgive me being cruel but just read this line
-forget it-
Knowing a little C++ won't help you enough to create a DLL that can output the vertex info.
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sketzh said:G_DL, G_ENDDL, G_VTX, G_MTX and G_TRI1... what are those ?
Forgive me being cruel but just read this line
-forget it-
Knowing a little C++ won't help you enough to create a DLL that can output the vertex info.
euphoria said:Those are n64 RDP commands. All you need is an open source plugin and if you don't understand by looking it how you can dump the vertex info, you should learn more C until you do.
icepir8 said:There is a lot of info you need to export for it to be usefull. Having an idea what you are going to use the vertex dump for would help in determining what you need dumped.
sketzh said:WTF.. this: daedalus_graphics_src_0.08b_pre4.zip is missing a png.h file.. it wont compile.. damn..
CpU MasteR said:It uses some kind of library for the texture dumping feature. Try looking for it.
sketzh said:Arghh!!! Why have they taking that away from the source ?
The files are probably freeware if I am not wrong...
Damn.. If I get the file somehow it will probably turn up to be an older release or newer or whatever..
euphoria said:Maybe you should take a look at http://www.libpng.org/