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GeforceFX is no more?

Slougi

New member
Cyberman said:
Err.. no.. hehehe let me explain to what they mean by k.. k is the constant of capacitance of a material.. when they say low K you will see the word DIELECTRIC associated with it. Dielectrics are materials used as INSULATORs. CMOS is complimentary Metal Oxide Semiconductor. The most comon form of transistor in things today. A CMOS transistor has a GATE that is actually a capacitor. This is important because gate capacitance influences how much current is needed to drive a transistor at a given frequency. The higher the gate capacitance the greater the current and the greater the power. low K materials are needed to reduce the gate capacitance and thus increase the speed. High K (standard silicon oxide) materials have worked for the last 20 years just fine because the switching speeds and THICKNESS of the gate have been high. Now that gate thickness has decreased so much (.13 micron features gives a gate thickness of something like 20nm or something like that) the capacitance increases dramatically along with the leakage current of the gate. So it's a double damnation problem with the gate being the limiting factor of switch speeds. Low k materials are VERY difficult to work with, and in fact will give a much lower yield in terms of useful parts. At the rate intel has been ratcheting the speed of there parts, they are likely dealing with huge leakage currents and gate capacitance problems. They've offset this with a few tricks however. It will be interesting to see what happens when the silicon on insulator processes become more affordable.

They should have waited before releasing the GFX .. getting something working, and having a working product are two different things. :)

high k = high leakage current and high switching losses. I would say 1/2 the power is going into that right there. So.. I guess they wait tell the low k process is up and running ;)

Cyb
Hmm thanks for clearing that up =)
Seems the explanation I read on another message board was not quite true ;)
 

AlphaWolf

I prey, not pray.
Tagrineth said:
Ha.

Officially? OpenGL isn't anywhere remotely close to THINKING about being as feature-rich as Direct3D. :)

It's only because of IHV-specific extensions that OpenGL supports shaders. :)

What was carmacks blog about d3d vs OGL going on about then?
 

Cyberman

Moderator
Moderator
John Carmack gave a number of reasons why D3D was not a very good interface for programing a game. There have been numerous studies showing D3D efficiency .. sucks. Why are D3D games faster then? Simple, they don't use all the features. You will NOT for example see pixel shaders and crap for a good while. Anytime some new feature is introduced it will take a long while before it's usable. Namely all the content and esign teams have to find USES for the new features.

I've noticed D3D is begining to look quite similar in overall functionality to OGL .. odd isn't that?

Well anyhow Program efficiency is higher with OGL that was Carmacks diatrab. It's kind of moot now because D3D has been so modified from it's original inception that it's not D3D anymore.. it's more like "This is the microsoft GAMERS interface library" :) So yeah D3D has lots of featurs.. but no half of them aren't used.. now we should list USEFUL features instead of features that we rarily use.. then you can compare the two ;)

Cyb
 

AlphaWolf

I prey, not pray.
I just read something (I can't recall the URL, if its true then you 3D gurus may have already heard of it) that said microsoft is planning on totaly redesigning direct3d from the ground up to be more like OpenGL, and henceforth, learning the current D3D API would be pointless.

IMO though, if microsoft wants to do this, and they are an opengl member, why not just use something that already does what you are trying to do...such as...damn, I forgot the name of it, starts with open and has the words graphics library something or other after it.
 

neoak

Triforce of Something...
The problem with the GFX is besides time,:

- Fan (i don't want a fan that sounds like it were from a car in my PC)
- The amount of layers that the PCB must be (is not 12 layers?)
- Energy (this card sucks electricity like if it were a Voodoo 5... And its from my PC's power supply!)
- DDR2 use (Why use DDR2? like 90% of the waffers produced are useless! DDR2 is still and should be in the R&D department).

I have a TNT2 M64. I don't plan to buy a new card (well, maybe a Radeon 9100 or a 9500 Pro). Instead, i will go for the NES PC project.
 

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