AlphaWolf said:
I know jack shit about video cards beyond their basic operation, but imo if what is currently done for FSAA is hardware, its a piss poor implimentation; as in it's more of a marketing scheme than anything. I don't want FSAA so that I can just tell my friends "yeah, this card does FSAA (*mumble*but I never use it because its too fucking slow*mumble*)". I want it to actualy be useful.
It'll probably be more than a year before I ever need a new graphics card, I just hope by that time they will get the speed issues worked out with FSAA.
Dude, "Hardware" does not mean "without a performance hit"!
FSAA implementations have refined like crazy recently, as I said 4x on a Voodoo5, Radeon 8500, or GeForce2 results in losing 75% of your performance, whereas on a Radeon 9500/9700 it only takes of ~30%.
The math and RAM requirements are VERY HIGH, there is NO GETTING AROUND IT, except by attempting an "intelligent" algorithm like Matrox, but that doesn't always work very well.
My Radeon 9500 Pro can run 4x FSAA at pretty damn near any resolution; I was playing Serious Sam the other day with the settings cranked to all hell
with 6x AA at 1024x768x32, at 40FPS (kinda CPU limited). And that's with Vertical Sync ON.
They simply can't get rid of the speed "issues" with FSAA altogether. It can ONLY be done for free by Deferred Renderers (PowerVR), and yet even PowerVR cores are restricted by fill-rate (maths capacity).