SeymourOmnis
New member
An 8800GTX surpassing internal slowdowns.
What do you think about this?
not possible. something else is at work here
Why don't you believe me? Don't underestimate the power of the 8800GTX.
You are looking at the V/Is counter, so you won't see a dip there unless you have less than a Athlon XP 2000+ or so. It's the internal framerate that dips. Best example is having 30+ guards on-screen (easy to do with the Invisibility+Invincibility cheat on in levels that spawn unlimited guards). It gets extremely choppy on the real system. So, the real bottleneck is not the graphics card or even the CPU, rather it's a combination of the emulator itself and the limitations of the real N64 system. The graphics card almost sits idle in N64 emulation with the CPU doing most of the hard work.
The point of this topic is, the power of a very powerful computer can make it up for the GE slowdowns. Isn't that amazing?
Disregarding potential timing issues, overclocking the emulated cpu wouldn't make the game run faster, just with a more stable framerate.Does anyone know if you increase the core clock of the emulated CPU whether Goldeneye can run better? Would be cool having an option to get 60 REAL FPS in game on newer CPUs which can handle more than 1x the emulated CPU.... hope I'm making sense here.
Disregarding potential timing issues, overclocking the emulated cpu wouldn't make the game run faster, just with a more stable framerate.