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Game Bug in Body Harvest

Iconoclast

New member
Install Project64, and use Jabo's Direct3D 8.

If that doesn't work, chances are, 1964's buggy core probably won't fix the clipping issue, either....

Edit: I wish...I could delete this message...so bad....
 

squall_leonhart

The Great Gunblade Wielder
i could've told you it was a core issue iconoclast

Graphics issues, would be things like,.. objects being seen through other objects, when they shouldn't be,.. or the bridge being invisible or something.

seems it'll need a gameshark hack to get the games physics working.
 
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stefan1187

New member
hmm it will still not work... but the graphics are very beautifull now... for how far they are beautifull for this game... hehehe... is it possible to ask for an save state when i am at the point i cannot come further due to this issue???
 

squall_leonhart

The Great Gunblade Wielder
yes, once the proper hack is found.

a gameshark code was used to fix the subscreen delay in Zelda 64,
and also the control issue in pokemon snap

this is done by adding the hack to the RDB and loading it always.

still waiting on one to fix the camera activated events in pokemon snap..
 
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stefan1187

New member
yes it worked... but when i come further in the game i have to pass a bridge way up... and that will not work if i can'climb... and fall down the bridge
 

squall_leonhart

The Great Gunblade Wielder
this is wierd

clements save, when i walk up to the bridge, its like clipping semi works.. as i can't walk through it... but if i keep moving against it, i can walk through it after awhile.

but.. if i start a new game.. i can walk through the bridge without any issue.

clements, what settings are you using?
 
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Clements

Active member
Moderator
I found the same thing. It is highly temperamental whether you can walk though easily or not.

Settings: Emu+Jabo's RSP, sound and input plugins and Input. Video plugin can be varied (I tested the five I listed). I could only get in-game with PJ64 and Mupen64.
 
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squall_leonhart

The Great Gunblade Wielder
strange.

Mupen looks like it uses the PJ64 rdb...... 1964 controls don't work

Nemu, black screen

i found something else.

i can walk through the front of the bridge house on the U rom,.. but i can't on the E rom.....

looks like its gunna need a clipping hack....

this might take awhile.... :|
 
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stefan1187

New member
maybe i can do a request for a save state when i am at the point i cannot come further... i have a little other problem... when i play games with project 64 sometimes the emulator doesn't react enymore... then i have to click on pause and then on resume and it's normal.... but sometimes it happen 4 times in couple of minutes.... is there a thing to solve this?
 

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