aprentice
Moderator
bcrew1375 said:I haven't even concerned myself with the priorities yet. I'm still trying to crack out bugs -_-. Ive tried tracing several games. Everytime I get close to pinpointing a problem, it seems to split off into hundreds of other problems. I've fixed a few bugs, my emulator is now slightly more compatible. Anyway, I haven't given up. If I can't get a gameboy emulator more compatible than this, I'll never make it with other emulators.
I know how you feel, i'm kinda in the same situation, i managed to creep out a couple major bugs at the expense of long (days) hardcore debugging, my gameboy mono compat is about 95% now, but my gameboy color emulation suffers some some unknown bugs, so i estimate gameboy color compat to be about between 40-50%, im sure its just one or two bugs causing all the damage. I'm having trouble with timing, i redid my timing exactly as specified in the gameboy documents, but it appears to still be off. Bad timing = sprites not visible in a few select games (i current overcome that by disabling the sprite disabling code but that can't possibly be good even though I havent seen any bad effects from this yet)
Btw, if you notice any glitches in some games, it may be because of lack of sprite (or tile in gbc) priorities, after adding the priorities, all these "glitches" disppeared
I'm glad you havent given up bccrew, persistance is always rewarded, im sure with time you'll figure out whats wrong, it's just a matter of time.
Also, does mario land 2 have any anti-emulator code or something, this game is impossible to get working! Would be nice if there was a gameboy emu author on the boards to ask, but it seems we are on our own
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