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Fullscreen Flickering in some games.

Zeitgeist

New member
Some games like Goldeneye, Hercules, and possibly others seem to have this flickering effect in some areas when I switch into fullscreen mode. Sometimes I get blurs, and skipping frames/choppy gameplay. I'm not sure how else I can describe it. Sometimes I would start the Facility level in Goldeneye, and there would be plain green where the blue metal textures should be (in the vent system) and they're all spiking and stuff. I'm really bad at describing it, hope its clear enough.

I use a Widescreen monitor, a Radeon X1950 video card. And was using Mudlord's Rice Plugin (the latest).

Any settings I should try to mess with to make it stop, or is it a known issue? I get no such problems in windowed mode.

Thanks. Sorry if I'm a pest.
 
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Zeitgeist

New member
Rice Plugin settings might (or might not) have something to do with it.

That's my first idea (I just need to figure out which setting). In fact, I tried Glide64 and I had no flicker (other problems though). So I can pretty much nix it being a video card problem, not to mention I'm up to date anyway, and I have problems with nothing but emulation with that specific plugin (both DirectX and openGL).
 

MasterPhW

Master of the Emulation Flame
Mmh... I can remember to have some problems myself with Rice Plugin lng time ago... you have to change the FLIP to DEF somewhere in the plugin! I'm on my Desktop PC and I haven't installed a emulator here, so you probably have to search or wait for a comment of another guy.
 

Agozer

16-bit Corpse | Moderator
Yes, I remember getting severe flickering when and option was set to Default instead of Flip (whatever that option was, I've forgotten the name of it; maybe it had something to do with display buffers).
 
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Zeitgeist

New member
Sure enough, changing it to Copy instead of Flip solved the problem. Fullscreen looks great. Thanks.
 

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