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feedback for v1.5 final release

DarkKnight38 said:
He's gonna have a LOT of shit to deal with when he comes back, but i'm sure he's expecting this. And the first week of september, what an odd week to have a vacation on...
Well,he totally deserves some rest after his hard work with PJ.And
how is he supposed to go earlier when he was working for 1.5...
Anyway he's happy that he managed to go at least this week,it could be a lot later...
And yes he's always prepared for difficult situations,you can be sure about that...
 

LD.

*poke*
First week of September is perfectly normal for a holiday. It's still hot, but everywhere is a shitload cheaper (and all those annoying kids are back at school! :D).

Anyhoo, I get random freezing, annoying pauses and an unhandled opcode with Banjo-Tooie. The crash out happens just after completing the Ordnance Storage mission thing (the first-person dynamite diffusion thing) in Glitter Gulch Mine. Apart from that, I've had no real problems with the emulator so far. Lovely work :)
 
LD. said:
Anyhoo, I get an unhandled opcode with Banjo-Tooie. The crash out happens just after completing the Ordnance Storage mission thing (the first-person dynamite diffusion thing) in Glitter Gulch Mine. Apart from that, I've had no real problems with the emulator so far. Lovely work :)
I have to ask you: Is this with the default rdb settings and it's a good rom?If the answer is yes to both questions then try to set a higher self-mod. code method. (I think by default is on check memory advance)
 
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DarkKnight38

The original
AHH! another problem! This time with Mario Party 3. This happened when i loaded my state from when i last played. All the characters dissapeared! It wasn't just for that minigame either, but when i exited, there were still characters missing!! What happened!?
 

jvolel

Destoryer of worlds
DK64 said:
memory allocation probs are not always fixed by enabling/disabling compat mode, it seems to just be a bug with some ppls configs...i havent worked out a solution for it yet so...bleh

whats funny is while on my cuz's comp i saw the same memory allocation error... lol and you know what... i was still able to play the games with no prob :!!!: i wonder why??
 

ShadowFX

Guardian
Add-on

I don't know if anyone has even read my post earlier, but this place is better for me to post in. Those pausing issues are also happening here, with some games. 2D games are mostly effected here, like MK Trilogy (already was slow in-game) but if I wait long enough the emulator will freeze, eventually. Same story with KI Gold. 3D games aren't really a problem here, but Banjo-Tooie always locks up at a random point in the game. And yes, I've verified all the games with GoodN64. Zelda 64 (V1.2) isn't really giving me graphical errors so I can't discuss that one.

Another things, has ANYONE... and I mean ANYONE ever, ever seen this log file when crashed appear in PJ64: DirectDraw6 Error.log, or any other log file for that matter?

I hope this is enough of a post. ???
 

Sheik

=(o_0)=
I'm stupid...

Sorry, bosit, i kinda forgot how the hoover boots/songs looked like on n64 (haven't played it in a loooooooong time) but the nayruus thing is weiiiiiiird..... as u said, most of the time it's not showing at all, sometimes it's black, and when u try and use the bow and arrows etc. it becomes totally blue, and it doesn't go away until the magic itself is gone... as said in norwegian "mongo"
:colgate:
oh well, great work, u guys!! :pj64:
 

oddBall

New member
A me too post...

The pauses happen for me too... They get worse for me the longer you play the game. They are on the 2D games, for instance I get incredibly bad pauses on Cruisin USA, but none at all on something like FZeroX. Both ROMs are GoodN64 verified.

By the way, congrats on the emulator. I get more kicks out of seeing a fine programming effort than playing the games.
 

Keefy

New member
To fix tha pausing just disable Advanced Block Linking. It's in the gamefaq for SSB, and it fixed it in No Mercy for me too. Hope it helps.
 
Keefy said:
To fix tha pausing just disable Advanced Block Linking.
Heh I 've already tried this yesterday,but it doesn't fix it.
And it doesn't happen in just one game,it happens in the most games,I've done an extensive test for that...Also this is not a PJ64's core issue,but an 1.5plugin issue...Whatever other plugin you try it doesn't have that issue...
 
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Trotterwatch

Active member
No Mercy freezes ever so slightly once in a while - but that really isn't a problem at all. The game itself was running sweet at:

1280x960 4x antialiasing 8xanisotropic

So obviously no complaints from me on that. A lot of other games exhibit the slight freezing behaviour, but none of it is pronounced enough to cause annoyance or problems; nor is it a regular occurence.
 
Ok the reason I want to track this down is because I'm almost sure that this "pausing" is the reason for freezing issues in the emulator that shouldn't be there...(and never were until now)I just waited for some people's feedback before I say this:)
Btw thanx for for the feedback so far,keep 'em coming,don't be afraid to say something,and pls can we keep all the problems that you have in this thread,it will be easier for you and the other ppl that want to help.Thx :)
 
DarkKnight38 said:
AHH! another problem! This time with Mario Party 3. This happened when i loaded my state from when i last played. All the characters dissapeared! It wasn't just for that minigame either, but when i exited, there were still characters missing!! What happened!?
I've tried it and it works fine for me(no missing characters).If you still have the problem use ingame's save feature,you can save the game whenever you want:)
 

seh

New member
Sayargh said:
On cf 2 it slows down at some points for me, so i increased it to cf 3, and sound is no longer choppy sometimes, this has little effect on video too, so thats good, get 60fps easily on this system :p


What do you mean by cf 2/3 ? :plain:
 

bositman

New member
Hmm dont know about you 64ultramaniac but disabling advanced block linking fixed the problem in all games...
 
bositman said:
Hmm dont know about you 64ultramaniac but disabling advanced block linking fixed the problem in all games...
Forget about Super Smash Bros...Wait, I'll tell you what's this...
btw do you have ExtremeG?
 
The pausing issue in SSB it's known and it's a PJ64's core issue.Some games have this even on change memory.Now try SSB with 1.4 video plugin.You'll see that it has the same issue and by disabling ABL on the core it fixes that.Here I'm talking about games that arenot in protect memory or change memory.And in these games the pausing issue is caused by the video plugin so no matter what you change in the core it doesn't fix this.An excellent example is Extreme G.This game is on check memory & cache.Try this one with ABL on and off.It still has the same problem.The same goes for many other games.
 

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