Since eVoodoo has been designed/optimised to run with glide64, It works very well.
Glide64+eVoodoo had very good user 'reviews' before PJ64 1.5 was out, because it is fast and it is compatible wth more video cards than Jabo's D3D.dll 1.4. But Jabo's D3D 1.5 is faster and more compatible than 1.4 (and better in a lot of other aspects), so I'm not sure that you'll win anything in using glide64.
Copy glide2x.dll and glide3x.dll in your windows\system folder if you are using Win9x, and in the windows\system32 one if you are under NT/2k/XP.
Another option is to put the files in the main PJ directory (in fact glide3x is the only one needed to run glide64, (glide2x is usefull for UHLE). putting them in the win\sys folder makes them available to any program that uses glide (older games, and so on...).
Then you can configure the wrapper with the config tool packed up with the dlls (eConfig, or something like that). Don't check 'alternate Z buffer, it causes troubles.
BTW, emutalk hosts the official eVoodoo forum. hum
