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Emulation Issue

Why is this?

  • Authors have decided not to add this

    Votes: 1 14.3%
  • Emulator limitation

    Votes: 0 0.0%
  • Too hard to add

    Votes: 1 14.3%
  • Windows limitation

    Votes: 0 0.0%
  • Other

    Votes: 5 71.4%

  • Total voters
    7

Doomulation

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Now, we all know that if emulation speed isn't at max, the sound as well as the graphics will lag. However, is there a way to make the sound first priority so that it won't lag even if emulation wasn't running full speed, yet that the graphics would lag? Or maybe the other way around?

There isn't an option for this. Why do you think?
 

Eagle

aka Alshain
Moderator
There is an option for this, its called Sync Game to Audio. Its in Jabo's sound plugin.
 

Slougi

New member
Well as you know most of the n64 music depends on the user input, like in what area you are playing, what you are doing etc. So if sound was running at full speed but gfx @ 40 fps the gap between the two would keep on getting bigger, and it just won't work because they need to be reasonably in sync.

That's my theory at least :p
 

Slougi

New member
Synx game to audio just limit's the audio speed to the rest of the game, which is not what doom meant.
 
OP
Doomulation

Doomulation

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Good point, Slougi. I never thought of that. A better questions yet: Is there possible to do such a thing as making the sound not lag but the graphics is still slow?
 

Redah

Go Sweden! Not!
Administrator
I think there should be something like frameskipping. If you're playing a game at 30fps instead of 60 it will still run smoothly.

If you're running 55-60 fps you'll notice 'hick-ups' in the video cuz one time it slows down (55fps) one time it's full speed (60fps)

Sooo... if there was frameskipping, and you'd have a sollid 30fps, that'd be smooth, plus there would be more cpu power left to crunch audio data and make it run smoothly too :)
 

pj64er

PJ64 Lubba
Slougi said:
Synx game to audio just limit's the audio speed to the rest of the game, which is not what doom meant.

as the name suggests, sync game to audio slows down the game to match the speed of the audio. audio is not usually faster than the rest of the game.
 
OP
Doomulation

Doomulation

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Frame skipping should be able to be done, just as it is in snes, since the emulator simple "skips" to render frames which saves cpu time.
 

pj64er

PJ64 Lubba
Doomulation said:
Frame skipping should be able to be done, just as it is in snes, since the emulator simple "skips" to render frames which saves cpu time.

i heard from an emu author (forgot which one) that u cant. think what u want.
 

Eagle

aka Alshain
Moderator
Slougi said:
Synx game to audio just limit's the audio speed to the rest of the game, which is not what doom meant.

Syc game to audio limits the game to the audio, which IS what Doom said. Thus we get the name "Sync GAME to AUDIO". What your suggesting is "Sync AUDIO to GAME".
 

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