Sri Narayan said:
Just another tool. I didn't have success. Does anybody know how cue sheet should look like (dummy audio inside where should the data be)?
Look in the CDRWIN help file, it has an excellent set of sample CUE sheets and explanation of what each CUE sheet function does. BIN2BOOT I have tried already, didn't have any success with it (it's one of the programs used in ExoBoot BTW). And that ISO2BIN thing is no good... if it can't handle audio tracks, then it's practically useless. Do we even know if Chankast can even handle both BIN and CUE files at once? Not that I've tried, but all this stuff involves a lot of messing around, and I stopped bothering with it quite a while ago.
WavInject is the only thing I've seen so far that could actually put WAVs into CDI images (which is as good as BIN anyway, as it's a "raw" format so to speak), but if you read the NFO file with it, you'll see it can only replace CDDA tracks in CDI images - it cannot inject CDDA tracks into a data-only CDI image. It will be quite a while yet before any such utility is written to do this, be it by the Chankast team, or the people who make that Chankast utility set, or someone else (creator of ExoBoot maybe, even, if he is not "dead" that is

). Proper DC game emulation is not even a year old yet, so give 'em a chance to write something, it'll come about eventually =P