Remote: those samples are complete other than rendering so yes, that needs working on. as for everything else there is a hell of a lot of work to be done on the rest of the dc

As for commercial games it is gdc dma as explained in an earlier post that is halting them from getting further. I have to basically sit down and start reversing lots of the unknown commands used.
Slougi:not sound, but everything else. I want to get those samples looking better... ie: with textures. Then I'll go back to other stuff... I wont be attempting lighting or odd polygon types such as the volume modifiers and punch-thru polys for a long while though. I may have a play with sprites though cuz some demos do try and use them...
As for sound, the emu does already contain a modified (dc arm has some differing instructions and doesnt have thumb mode for instance) boycott advance arm core (thanks to Julien!) and it does execute ops and will run happily, but it is currently disabled by default and I just use my FakeARM (tm).
This doesnt mean sound is heard at all atm btw, since the dc has a third processor which is the sound synthesiser, the arm just communicates between this (an aica chip) and the sh4.
CyRUS