I read over at our affiliate site <a href="http://www.ngemu.com">NGEmu</a> (who credit <a href=http://www.emufanatics.com>EmuFanatics</a> for the news) that a new version of <a href="http://dolwin.emulation64.com">Dolwin</a> has been released, bringing the version number up to 0.09. From the version history doc:
<font class=post_quote><UL><LI>welcome, hotquik!<LI>final revision of source code layout<LI>source code is now compatible with CodeWarriors workspace, best choice for fast and optimized code<LI>improved user interface, file selector/browser added<LI>Dolwin now following Dolphin-emu politics and supports only GCM extension for disk images. no lamer "ISOs", or else!<LI>full low-level support for joypads (serial code) and rumble<LI>added emulation of audio DMA (CrowTRobo sound demo works)<LI>first cut for dvd emulation (Sappharad DVD Browser works)<LI>memory cards are somewhat emulated (untested, or not working due lack of DSP code)<LI>fixed apploader HLE bug (GCM files now loading properly)<LI>maps and patch files (ppf) now storing in "Data" dir<LI>maps are auto-loading with executable/GCM files<LI>added some maps for demos and GCMs<LI>added some library HLE (boring)<LI>recompiler disabled (untested)<LI>some work on debugger (symbolic information, function browser)<LI>Dolwin now more stable on load/reload/close operations<LI>updated plugin specs (added pad rumble, removed dvd, new sound)<LI>improved gfx engine (lighting, textures, still not full)<LI>save-state support (experimental)<LI>fixed another long outstanding GCM bug, caused by unexpected interrupts during apploader HLE. now GCM reloading is safe.<LI>*ton* of other internal core bug fixes</LI>
shorter : Dolwin now moved to advanced level. Busta Move 3000 and Animal Crossing are showing Nintendo logos.</UL></font>
Nice work, Dolwin team!
<b><a href="http://dolwin.emulation64.com/files/Dolwin009.rar">Click here to download Dolwin 0.09 binary</a>
<a href="http://dolwin.emulation64.com/files/Dolwin009src.rar">Click here to download Dolwin 0.09 source</a>
<font class=post_quote><UL><LI>welcome, hotquik!<LI>final revision of source code layout<LI>source code is now compatible with CodeWarriors workspace, best choice for fast and optimized code<LI>improved user interface, file selector/browser added<LI>Dolwin now following Dolphin-emu politics and supports only GCM extension for disk images. no lamer "ISOs", or else!<LI>full low-level support for joypads (serial code) and rumble<LI>added emulation of audio DMA (CrowTRobo sound demo works)<LI>first cut for dvd emulation (Sappharad DVD Browser works)<LI>memory cards are somewhat emulated (untested, or not working due lack of DSP code)<LI>fixed apploader HLE bug (GCM files now loading properly)<LI>maps and patch files (ppf) now storing in "Data" dir<LI>maps are auto-loading with executable/GCM files<LI>added some maps for demos and GCMs<LI>added some library HLE (boring)<LI>recompiler disabled (untested)<LI>some work on debugger (symbolic information, function browser)<LI>Dolwin now more stable on load/reload/close operations<LI>updated plugin specs (added pad rumble, removed dvd, new sound)<LI>improved gfx engine (lighting, textures, still not full)<LI>save-state support (experimental)<LI>fixed another long outstanding GCM bug, caused by unexpected interrupts during apploader HLE. now GCM reloading is safe.<LI>*ton* of other internal core bug fixes</LI>
shorter : Dolwin now moved to advanced level. Busta Move 3000 and Animal Crossing are showing Nintendo logos.</UL></font>
Nice work, Dolwin team!
<b><a href="http://dolwin.emulation64.com/files/Dolwin009.rar">Click here to download Dolwin 0.09 binary</a>
<a href="http://dolwin.emulation64.com/files/Dolwin009src.rar">Click here to download Dolwin 0.09 source</a>