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Dolphin Final Release Shots

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Dysprosium

Graphics Designer
Serious Sam - Next Encounter: I have a feeling that this game DOES use PS2.0 for the areas, but if I had it I can assume it'd work pretty good. 12FPS ingame, 30FPS menus, and around 10FPS per video.
 

MGFox

The Quiet One!
Legend of Zelda - Collectors Edition (Wind Waker Demo) on Dolphin v1.02 : Three quick shots from the beginning of the Dungeon Level, I am now off to explore the demo more so extra shots may follow :happy:

EDIT: Added Shots From Other Levels

1-3: Dungeon Level
4-6: Stealth Level (Barrely Goodness)
7: Island Level (Still Exploring for something "cool", a lot of it is black due to the NPC's)
8: Sailing (From the Island Level)

The Demo suffers from the lock-up problems found in the Full Game when you receive an Item that goes in the Inventory!

It'll be nice to see this running on the Beta with proper textures and lighting!

Cheers,
Fox
 
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Dysprosium

Graphics Designer
Another Sonic Heroes shot, stating that the ground texture error is a shadowing error. Other then that, it plays smoother then both SA2B and SADX. When you near the ground again, it goes back to the bugged ground textures.

[Uh, ignore Tails' black spots and Sonic's gloves, they're both PS2.0 errors.]
 

ShadowFX

Guardian
LinkTheHero said:
those wind waker pics look perfect. only thing now is the speed
Yes, and I bet that will be hardest part of the whole deal (if I read everything carefully up until now) :bouncy:
 
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JinXD

JinXD

Member
There has been no real improvement in the Resident Evil games I'm afraid. As for Turok, I don't think it has been tested for a while. Since it worked in the teaser pretty well, probably just the same but with less gfx problems.........

EDIT: Added a couple random Zelda Wind Waker demo shots >>
 
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sonicadvance

Sonic Has Advanced
wow, Those pictures of Wind waker are awesome.
keep up the good work
I could test turok for ya but someone prolly would get to it before me :p
 

ArgJuli

Argentine emutalk-tennisplayer
Yes!! Those pictures are outstanding, they are amzing!!!!! The demo you can tun it for how many minutes???? Continue with the great work!!!!
 

ector

Emulator Developer
ArgJuli said:
Yes!! Those pictures are outstanding, they are amzing!!!!! The demo you can tun it for how many minutes???? Continue with the great work!!!!

You can run it forever but you get stuck every time you get an item.. so you can't get very far anyway.
EDIT: oops forgot about the actual demo time limit :p
 
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Dysprosium

Graphics Designer
ector said:
You can run it forever but you get stuck every time you get an item.. so you can't get very far anyway.

Yeah, Ector. It's got a 20 minute limit at 60FPS though, but you can keep playing it. But, I mean, who's going to use all 20 minutes at 2FPS? 20x30. 600 minutes; 10 hours.

That'd be 10 hours of gameplay to expire that 20 minutes. XD

EDIT: So, I've been told it runs at 30FPS and not 60FPS.. Well, it'd be 300 minutes then; 5 hours. :p
 
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