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Dolphin Final Release Shots

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raksmey1309

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Pikmin 2 Shots.
P1.jpg

p2.jpg

pk3.jpg

p4.jpg

p5.jpg

p6.jpg

p7.jpg

p81.jpg

p9.jpg
 
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Trev0r

New member
Mario Party 4, Dolphin 1.02 System: Xp 2700+, 512mb, Aiw9600, asus a7n8x
Can someone help me with the error I'm getting? The compatability page says its playable but its not for me.
 
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Dysprosium

Graphics Designer
Trev0r, the compatibility page is for the beta of Dolphin; F|RES added a hack into it to get the game to pass the memory card screen.

Until that version is released, I don't think you'll get any further than an unknown opcode. ;D
 

FIBERLINE

New member
this Dolphin Screenshots look like Dolphin is coming along nicely. Congrats to to the Dolphin team. PS keep it up. :happy:
 

Trev0r

New member
shadow1500 said:
Oright here are my SSBM shots:
How did you get that to go in the game where you fight? All I could do Is go around in the menus. It freezes if I try to start the game.
 

GCFreak

New member
Trev0r said:
How did you get that to go in the game where you fight? All I could do Is go around in the menus. It freezes if I try to start the game.

u have to change the language to go ingame, however if u still want english, just change it back to english ;) u wont go far but far enough :)
 

SithLord666

Banned
im a newbie, and please Exuse my unknown Knowlage!
i was wondering does dolphin play n64 and gamecube?
and will it work with my computer?
i have windows xp 500 mhz processor,256mb ram,64mb video card,works ok with Project64
anyway Dolphin looks really Awesome!
please let me know if it should work on this hunk of junk computer lol,
 
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Chekote

New member
This is not realy an appropriate thread for this question. But since I am posting anyway:

1. No it doesnt run N64.
2. There is no PC on the planet that can run Dolphin at a playable speed. You need to either wait about 5yrs or get a GameCube.
 

silenus

Poet from Hyperion
and anyways a 500mhz processor
what is that a pentium III?
do you think that a nextgen console could be emulated on a 500mhz pc.
Lol.
 

EmuFan

Emulation Fanatic
this is gamecube:
Nintendo GameCube Technical Specifications

* MPU ("Microprocessor Unit")* : Custom IBM Power PC "Gekko"
* Manufacturing process : 0.18 micron IBM copper wire technology
* Clock frequency : 485 MHz
* CPU capacity : 1125 Dmips (Dhrystone 2.1)
* Internal data precision : 32-bit Integer & 64-bit floating-point
* External bus : 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
* Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
* System LSI : Custom ATI/Nintendo "Flipper"
* Embedded frame buffer : Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
* Embedded texture cache : Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
* Texture read bandwidth : 10.4GB/second (Peak)
* Main memory bandwidth : 2.6GB/second (Peak)
* Pixel depth : 24-bit color, 24-bit Z buffer
* Image processing functions : Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.



Nintendo GameCube Physical Specifications

* Sound Processor : custom Macronix 16-bit DSP
* Instruction Memory : 8KB RAM + 8KB ROM
* Data Memory : 8KB RAM + 4KB ROM
* Clock Frequency : 81 MHz
* Performance : 64 simultaneous channels, ADPCM encoding
* Sampling Frequency : 48KHz
* System Floating-point Arithmetic Capability : 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
* Real-world polygon : 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
* System Memory : 40MB
* Main Memory : 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
* A-Memory : 16MB (81MHz DRAM)
* Disc Drive : CAV (Constant Angular Velocity) System
* Average Access Time : 128ms
* Data Transfer Speed : 16Mbps to 25Mbps
* Media : 3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity
* Input/Output : Controller Port x4, Memory Card Slot x2, Analog AV Output x1, High-Speed Serial Port x1, High-speed Parallel Port x1
* In select models - Digital AV Output x1 ( click here for more information), High-Speed Serial Port x2
* Power Supply : AC Adapter DC12V x 3.25A
* Main Unit Dimensions : 4.3"(H) x 5.9"(W) x 6.3"(D)

Check out your own pc to see if some of the specs are right. there are several things that you don´t need. ´puh... that one was long... i need a nap:yawn:
 
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