ryosableng
New member
Hello. I have some problem with Djipi final cell texture pack.
I'm using :
AMD Athlon XP 3000+ and 1GB ram
with Geforce 6600GT using Forceware 160.02
Win XP SP2 and Direct X 9.0c
Emu i use Project64 1.6 with latest rdb and Rice latest video plugin -stable.
I have also tried using another Rice plugin all with the same result.
What happen is when i'm using Direct X as a render engine and then start the game the texture will load, buat after the texture have finishing loading it will close itself, or crashing.
Sometimes it don't close after finishing load and i can see the framerates playing but the screen is all black and when i push the START or A button then the emu suddenly close itself.
I have tried using different configuration to make it work but it won't do.
When using OpenGL as render engine it's normal.
And i notice that when using OpenGL the textures load faster, something like the files it load is lesser than when using Direct X. Any difference?
Can somebody help me please, and tell me what's wrong?
Or it's supposed to be only working in OpenGL ?
Thanks.
I'm using :
AMD Athlon XP 3000+ and 1GB ram
with Geforce 6600GT using Forceware 160.02
Win XP SP2 and Direct X 9.0c
Emu i use Project64 1.6 with latest rdb and Rice latest video plugin -stable.
I have also tried using another Rice plugin all with the same result.
What happen is when i'm using Direct X as a render engine and then start the game the texture will load, buat after the texture have finishing loading it will close itself, or crashing.
Sometimes it don't close after finishing load and i can see the framerates playing but the screen is all black and when i push the START or A button then the emu suddenly close itself.
I have tried using different configuration to make it work but it won't do.
When using OpenGL as render engine it's normal.
And i notice that when using OpenGL the textures load faster, something like the files it load is lesser than when using Direct X. Any difference?
Can somebody help me please, and tell me what's wrong?
Or it's supposed to be only working in OpenGL ?
Thanks.