I fixed a couple minor bugs tonight, so re-download the ZIP to get the latest version.
As for the people that can't get Direct64 to work...I really don't know what the problem is. Try making sure that FSAA is disabled in your card settings, Direct64 doesn't like FSAA at the moment. I'll keep working on this one.
The Conker and Infernal Machine microcodes aren't supported right now. I had at one point tried working on Infernal Machine, which is why it shows up in the microcode list, but I never got very far on it.
If you're having framerate trouble, try disabling OrkinSampling and make sure N64 Depth Image isn't set to Render. Both of these can have a dramatic effect on performance. Setting it to render the depth image basically enables partial software rendering (makes the coronas and lens flares work in OoT), so it takes up alot of CPU time.
Thanks for the feedback everyone, I need the motivation.
