[vEX]
niechift.com
Category: <b>Arcade</b><br><br>
:: CPS3 Emulator Official Site
:: CPS3 Emulator Preview 3 Test
New features emulated:
Palette fadein/out
Sean stage special tile compression
Proper sprite/tilemap alignment
Proper priority handling
The CPS3 emulation is almost complete. Only the shadow/blending emulation is missing. There is a preliminary emulation for it that works partially with the shadows, but is not correct in some other places (warzard sword effects for example).
I've added savestates support. To make a savestate, first select the slot with CTRL+number (in the main keyboard, not in the keypad) then press F11 twice (it's done that way so you don't accidentally
delete a working state). To load a savestate, select the slot and then press F10.
I've added an option to set a custom fullscreen resolution in the .ini file (FullScreenWidth, FullScreenHeight). You must enable it setting Video->Fullscreen Resolution->Custom. Using a resolution that is not supported by your video card will cause the emulator to crash.
Palette fadein/out
Sean stage special tile compression
Proper sprite/tilemap alignment
Proper priority handling
The CPS3 emulation is almost complete. Only the shadow/blending emulation is missing. There is a preliminary emulation for it that works partially with the shadows, but is not correct in some other places (warzard sword effects for example).
I've added savestates support. To make a savestate, first select the slot with CTRL+number (in the main keyboard, not in the keypad) then press F11 twice (it's done that way so you don't accidentally
delete a working state). To load a savestate, select the slot and then press F10.
I've added an option to set a custom fullscreen resolution in the .ini file (FullScreenWidth, FullScreenHeight). You must enable it setting Video->Fullscreen Resolution->Custom. Using a resolution that is not supported by your video card will cause the emulator to crash.
:: CPS3 Emulator Official Site
:: CPS3 Emulator Preview 3 Test