Macca said:hehe
I didnt think anyone would take me seriously, noone normally does![]()
then you I say should be banned: :happy:
Macca said:hehe
I didnt think anyone would take me seriously, noone normally does![]()
LaC said:by the way,
The gamecube version is not running an n64 emulator fools!
The game has most likely just been modified/recompiled for gamecube.
Just think about it, where is the rom gonna go? the master quest rom is 64meg... just try fitting that in 24meg. Not to mention all the other memory issues you would have.
I think we're missing the big picture here. Nintendo created an emulator for the GC to run N64 games. I think thats more interesting then Master Quest... just maybe not as fun
Tagrineth said:Eh... the ROM is NOT 64MB.
The only N64 games I know of that use full 64MB ROM sizes are Pokémon Stadium 2 and Resident Evil 2.
If I'm not mistaken, OoT original is about 32MB.
And you forget that GCN doesn't have 24MB RAM, it has 40MB. 24MB uberfast and 16MB not quite so uberfast...
And finally... if they coded an emulator, why would the entire ROM *HAVE* to fit into main RAM? They could, say, have the emulator do some dynamic loading tricks with a small array of pre-set pointer addresses, so that, say, when you're within a certain range of Hyrule Castle, the sector of the ROM with Hyrule Castle and Town gets put into fast RAM.
Added:
It's no big deal really, remember that OoT was one of the first games to run perfectly in UltraHLE. If N made an emulator they probably used an HLE scheme.![]()
They could "Stream" data into fast ram from the disc when they got close to hyrule castle... but that requires changing game code (and note this rom runs on an n64, so that rules that out).
Tagrineth said:No, they don't have to touch the drive, they can just transfer data over from the slow RAM (16MB) as long as the emulator isn't over 8MB which is very unlikely.
What's the N64's cartridge slot bandwidth? Over 81MB/sec?
Conker's Bad Fur Day is 64MB's.Tagrineth said:
The only N64 games I know of that use full 64MB ROM sizes are Pokémon Stadium 2 and Resident Evil 2.
Zuzma said:I'm sure I'll end up sounding like a jerk but do you even know what your talking about? I don't know jack about any of this either but from watching you two blab I'd say LaC probably knows way more about this then you. He has programed an n64 emulator and pretty much know's what he's talking about. I don't know if your one or not but I'm sorry if I'm wrong. Besides I doubt nintendo would write a full blown emulator for a game that they already had the source code to. It would probably be much easier to just recompile it for use on the game cube.
by the looks of the NFO, it looks like its took off a PAL Gc disc (due to it being Pal@60hz) here is the nfo anyway... and yes the rom is real
Special thanks to the nice guys at Nintendo for this great gift !!!