It depends on plugin
Hi Kratos,
Rumble support depends on input plugin (in pj64), assuming you have a controller that is rumble capable (you usally can rumble it from the control test window in the Windows control panel -what a play on words! -). For example, as far as I know, N-Rage Direct Input plugin supports rumble (even visual rumble if your controller doesn´t support rumble) and Jabo's doesn't. Theoretically, if your controller supports rumble, there must be a plugin (or there must be a way to build a plugin) that can make it rumble.
My answer to Kratos' question ends here. Now,
I also want to take advantage of this post to incite users in EmuTalk to avoid answers with this patterns.
-> A subject x asks a question q, and then one of us answers:
i. I don't know an answer for your question, even
ii. I don't know an answer for your question and I want to ask the same question.
This behavior makes some threads very long with useless stuff. Think about a question followed by a post of any emutalk member telling "I don't know"!. I know we all like a high post count but... please, let's be reasonable when posting.
there are even extreme cases of answers that looks like:
iii. Ahhh, what a funny question!
iv. hehe / LOL / WOW! / and so...
v. Any other text, not related to the question.
If we all avoid these answers, threads will be more useful and readables.
It's only a suggestion to make EmuTalk life easier!. Thanks everyone!