Thanks to the Power VR2 Graphic chip, Dreamcast was able to render only the visible polygons. As a result with Tile rendering the little "Grey and White" could offer "visual fantastic games" like DOA2.
arty:
Unfortunately it seems to me that this function hasn't been included in Chankast. So I would like to know if the next Chankast version will use software Tile Rendering or an Hardware one (via HSR, or Hyper-Z...) ? And by the Way, when the next version will be released ?
Thanx for your replies
Unfortunately it seems to me that this function hasn't been included in Chankast. So I would like to know if the next Chankast version will use software Tile Rendering or an Hardware one (via HSR, or Hyper-Z...) ? And by the Way, when the next version will be released ?
Thanx for your replies