- Thread Starter
- #21
Huh?
Hmm, all my tests have made the bull get up BEFORE getting the second part of the detonation. :huh:
Apparently, in all the roms I have tried(both E and U versions, including a redownloaded E version), I somehow set him off before he is supposed to fight me.
I do the following to get this:
1 - Deliver Nitro to upper wall.
2 - Deliver Nitro to lower wall.
3 - Deliver Magnadora to the upper blast to get to the observetory.
4 - Unseal the wall.
5 - Deliver the last Magnadorgathingy to the bottom floor, where the Nitro is already waiting to blow.
Right after I do step 2 the bull always seems to wake up once I cross about halfway across the room, heading out to do step 3. I've never once had the bull stay asleep in all my times of playing on the emulator. (I can't remember what the N64 did at this point, and my N64 mem pack is acting up so I can't test to see.) Of course, after he attacks, he is gone, which might explain the broken cutscene if he is supposed to get up after the blast.
Maybe I simply found a glitch with the original game, and need to do things in a different order to avoid the glitch. I've got to get back to college tommorow, so I'm out of playtime till my next "weekend"(which will be tuesday or wednesday I think). I'll do some more testing then and try to make a new game where I do it in a different order to see. What a puzzling mess this is, wish it would break somewhere simpler to test. Too many variables.
Hmm, all my tests have made the bull get up BEFORE getting the second part of the detonation. :huh:
Apparently, in all the roms I have tried(both E and U versions, including a redownloaded E version), I somehow set him off before he is supposed to fight me.
I do the following to get this:
1 - Deliver Nitro to upper wall.
2 - Deliver Nitro to lower wall.
3 - Deliver Magnadora to the upper blast to get to the observetory.
4 - Unseal the wall.
5 - Deliver the last Magnadorgathingy to the bottom floor, where the Nitro is already waiting to blow.
Right after I do step 2 the bull always seems to wake up once I cross about halfway across the room, heading out to do step 3. I've never once had the bull stay asleep in all my times of playing on the emulator. (I can't remember what the N64 did at this point, and my N64 mem pack is acting up so I can't test to see.) Of course, after he attacks, he is gone, which might explain the broken cutscene if he is supposed to get up after the blast.
Maybe I simply found a glitch with the original game, and need to do things in a different order to avoid the glitch. I've got to get back to college tommorow, so I'm out of playtime till my next "weekend"(which will be tuesday or wednesday I think). I'll do some more testing then and try to make a new game where I do it in a different order to see. What a puzzling mess this is, wish it would break somewhere simpler to test. Too many variables.