legendarysock
New member
Hi, I'm new to the forum and I recently found Federelli's beautiful hi res legend of zelda mod. I installed it by putting the hi res texture folder in the plugin folder and used Rice's Video Plugin (6.1.1 beta 10). I've got BMGlib.dll in the project64 main folder too. I'm using "Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!].v64" with the texture pack, but I'm having a few problems. When I press the start button however, Project64 slows down massively and then a few seconds later a message box pops up about Microsoft C++ Runtime Library saying that a Buffer Overrun occurred. This happens everytime I try to enter the start menu, so if you need a screenshot, don't hesitate to ask. My system is a compaq presario, with an AMD athlon 64 bit 3400+ CPU, 200 GB seagate hard drive, 512 mb of ram, and 128 mb of that goes to shared memory (adapter: SiS 760). If anyone knows a solution, please help. If you need any information, just ask. Thanks in advance!
EDIT: Forgot sorry, I also tried the same plugins and the same game with Project64 with the same texture pack and I received the same error. Also, here is a picture of what happens when I press start:
ANOTHER EDIT: I've been messing around with it and found some things out. No matter where I am in the game, if I press start with the hi res textures enabled, the above error appears. If I however turn off the textures, the menu will be available again. Then I can re-enable the textures and wham temporary fix. So ya, the textures is whats causing the problem.
EDIT: Forgot sorry, I also tried the same plugins and the same game with Project64 with the same texture pack and I received the same error. Also, here is a picture of what happens when I press start:

ANOTHER EDIT: I've been messing around with it and found some things out. No matter where I am in the game, if I press start with the hi res textures enabled, the above error appears. If I however turn off the textures, the menu will be available again. Then I can re-enable the textures and wham temporary fix. So ya, the textures is whats causing the problem.
Last edited: