juwb
New member
blight doesn't seem to read his PMs, so I'll just have to post my feature request here: :whistling
In games like Zelda OoT you have to aim a lot in first-person mode (with slingshot, bow, hook, etc.). Using the keyboard, this can't be done very accurately - it's so bad that from some positions, you can't hit your target at all.
Using the mouse provides higher accuracy, but somehow I'm not comfortable using a mouse to play N64. And I don't have a N64-style gamepad...
Anyway, I thought it'd be great if accurate aiming using the keyboard was possible. For example if I use W/S/A/D for Up/Left/Down/Right, using Shift + W/S/A/D could cut the speed.
To see if this was actually possible I modified the hardcoded axis value (80/-80) and set it for testing purposes to (20/-20). And voila, aiming with keyboard now was no longer a problem. Of course, this way I couldn't walk around anymore... ;-)
While modifying constant values is easy, I'm not familiar enough with C/C++ yet to add this feature myself. Maybe you like the idea and have some free time to implement it... I'd really appreciate it
In games like Zelda OoT you have to aim a lot in first-person mode (with slingshot, bow, hook, etc.). Using the keyboard, this can't be done very accurately - it's so bad that from some positions, you can't hit your target at all.
Using the mouse provides higher accuracy, but somehow I'm not comfortable using a mouse to play N64. And I don't have a N64-style gamepad...
Anyway, I thought it'd be great if accurate aiming using the keyboard was possible. For example if I use W/S/A/D for Up/Left/Down/Right, using Shift + W/S/A/D could cut the speed.
To see if this was actually possible I modified the hardcoded axis value (80/-80) and set it for testing purposes to (20/-20). And voila, aiming with keyboard now was no longer a problem. Of course, this way I couldn't walk around anymore... ;-)
While modifying constant values is easy, I'm not familiar enough with C/C++ yet to add this feature myself. Maybe you like the idea and have some free time to implement it... I'd really appreciate it