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Blast Corps (any version)

Trotterwatch

New member
Blast Corps (U) V1.0

Doesn't hang, using Schibos audio and Jabos D3D 1.5.1 (makes it in game, no visible problems at all, no crashes).

(E) version doesn't work, it crashes where you said it does.
 
Last edited:
OP
Flash

Flash

Technomage
Trotterwatch said:
Blast Corps (U) V1.0

Doesn't hang, using Schibos audio and Jabos D3D 1.5.1 (makes it in game, no visible problems at all, no crashes).

(E) version doesn't work, it crashes where you said it does.

Looks like ini problems...
Post plz your rom settings for (U) 1.0...
 
OP
Flash

Flash

Technomage
Trotterwatch said:
They are exactly the same (E) and (U) 1.0. Pretty sure it isn't an .ini issue.

It's the auto frameskip. No problems at all if frameskip disabled...
 

ScottJC

At your service, dood!
This game seems to work fine for me, the only thing wrong with it is, it is slightly too fast ingame.
 

karth95

Lord of the Cats
It just seems to work better for me. The thing is, CF tends to be a more non-direct way of affecting the speed.My way you tell it what speed you want it to go. ;)
 

Trotterwatch

New member
You can get interesting things happening in games by modifying the CF and then using the speed limiter to influence it.

Like Goldeneye - CF3 is good but slightly jerky, CF1 is perfect but uses more system resources, CF2 uses about the same as CF3 but is too fast. So in that case if you don't care about the sound you could just use CF2 and decrease the speed by 10%.... hehe, not really advocating things like that as a proper solution to a problem, but it's a nice option to have.
 

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