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big problem with zelda64 , link chaking and mad camera

manouxus

New member
Hello : and sorry for my bad english
I've got the lastest version of project64 and jabo direct3d 8 plugin
(but the problem occurs also with direct 3d 6 plugin)
The problem occurs in the temple of shadow (but i don't know with other places) when bongo bongo appears.
Everything seems okay, but sudenly , vertices of link shakes and varies between differents positions,
at the same time camera become incohérent.
When he comes, The problem is stored when i save the memory state,
and it persists even with a location change.

Iv got a nvidia card (FX5200) with NVIDIAdual View support enabled.
thanks !
 

RattleMan

Avid Gamer
I think you mean when Bongo Bongo bangs, Link goes up and down. That's normal. It's what the boss is supposed to do. He bangs on his drum to keep you off balance and stop you from shooting any kind of weapons at him.

Though I don't know what you mean with the camera...
 
OP
M

manouxus

New member
No , it's not the up and down normal mouvement of link when bongo bongo play,

I mean i go out the temple when Bongo died , and its persists for the rest of the gameplay - when i play from this corrupted memory state!

That I see is a very very fast oscillation of the position of link between differents steps of her animation , what have none sense

And then , the camera begin to go through walls and other amazing things.

I join my memory state file when the problem is come.

Is somebody can try to play from, and tell me if he sees the problem too ?
 

Smiff

Emutalk Member
standard procedure:
make a native save and reset the rom, then make a new state..

hope you've verified the ROM also.
 
OP
M

manouxus

New member
Okay so,
When I save in the native way and reset, the game seems to work fine.
You have save my save thanks ;)
However, after ~30 minutes of gaming the bug recomes (in hyrule field this time)

I'd like to check the state of the rom but how ? is there a md5 reference somewhere ? There are differents version of zelda , how do I know wich to take to assure compatibility with my old saves ?

Here comes a screenshot in "sleepy hollow style" : an alternating bad frame exemple
 
OP
M

manouxus

New member
No, the bug still occurs after a clean loading of the game, after a random time ~15/30 minutes.

I play this rom from ~5 years ( okay in a low frequency :blush: ) , have passed the Temple of shadow , and never have a problem.

It's since I've : change my video card [ radeon7000->nvidia card FX5200 with dual screen] + get the new version of project64 that it poses problem.
 
OP
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manouxus

New member
I've tried unload the Nvidia 'dualView' extension, unplug my second monitor ad play only with one screen :
I've not suceed to reproduce the bug.
So : It seems that it's come form the loading of Nvidia "dualView".

But It's strange ..that I see is not only a graphic problem : it affects how the camera moves too...
For information : I can't reproduce the bug from a clean loading, but loading a corrupted state show the bug too....

Unfortunately I need this dual view extension ... it seems that it is not yet this year that I will finish the game :(
 

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