madprofessor
zito oi penses
Ok here goes:
My system is P4 2.54Ghz, Gforec4 Ti4200 (128MB), 512MB sys memory,
Windows XP (sp1).
GPU plugin: that would offcourse be Pete 1.75 D3D. the opengl verions 1.75, 2
kinda have some glitches for my system. in win9x/me they run faster i think.
After tons of tests i came up with this config settings that make gameplay smooth
with best visual quality:
Plugin: Pete's D3D Driver 1.1.75
Author: Pete Bernert
GFX card: NVIDIA GeForce4 Ti 4200
Resolution/Color:
- 640x480 Fullscreen - [32 Bit]
Textures:
- R8G8A8A8
- Filtering: 2
- Hi-Res textures: 2
- VRam size: 0 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60
Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: on
- Full vram: off
- Game fixes: on [00000800] (odd/even bit hack)
SPU plugin:Eternal SPU Plugin 1.41 defaults with Update before accessing register
special game fix checked. at the sound plugin selection screen of epsxe
i 've checked enable sound and enable XA sound, when i try to check enable spu IRQ hack just to see the effect the selection is not saved.
-noauto option is a must. i have it with the shortcut way:
Target: ...\epsxe160\ePSXe.exe -noauto
Visual quality is enough for me with all this and sound seems to be in normal speed.
The only thing bugging me is that the fps drop dramatically during the battle entering effect. That does not happen when the frame skip is checked but in that case there are music glitches all the time during gameplay :angry:
Any suggestions on that?
My system is P4 2.54Ghz, Gforec4 Ti4200 (128MB), 512MB sys memory,
Windows XP (sp1).
GPU plugin: that would offcourse be Pete 1.75 D3D. the opengl verions 1.75, 2
kinda have some glitches for my system. in win9x/me they run faster i think.
After tons of tests i came up with this config settings that make gameplay smooth
with best visual quality:
Plugin: Pete's D3D Driver 1.1.75
Author: Pete Bernert
GFX card: NVIDIA GeForce4 Ti 4200
Resolution/Color:
- 640x480 Fullscreen - [32 Bit]
Textures:
- R8G8A8A8
- Filtering: 2
- Hi-Res textures: 2
- VRam size: 0 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60
Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: on
- Full vram: off
- Game fixes: on [00000800] (odd/even bit hack)
SPU plugin:Eternal SPU Plugin 1.41 defaults with Update before accessing register
special game fix checked. at the sound plugin selection screen of epsxe
i 've checked enable sound and enable XA sound, when i try to check enable spu IRQ hack just to see the effect the selection is not saved.
-noauto option is a must. i have it with the shortcut way:
Target: ...\epsxe160\ePSXe.exe -noauto
Visual quality is enough for me with all this and sound seems to be in normal speed.
The only thing bugging me is that the fps drop dramatically during the battle entering effect. That does not happen when the frame skip is checked but in that case there are music glitches all the time during gameplay :angry:
Any suggestions on that?