Smiff said:
right Beta7b upped, had another go at Tooie. "it just randomly crashes" is not a good enough ending point for us, but there are issues that may not be fixable... or they may, we really need accurate feedback. the game is a nightmare to test.
Well how much more accurate could I be? The crashes never happens in the same place and always at different times while in-game, Project64 1.5 did this as well. I would assume its down to Banjo-Tooie's copy-protection scheme.
This is what i'd call an "in-game random crash", and obviously It can't be down to ABL being off (the only setting I changed) as another user has these problems as well. I don't think there is any solid definite point in the game that will lock up when you get there.
The only way to test for these crashes is to play through the game normally until it happens, then when it does the emulator seems to completely lock up, it will not respond to keyboard commands, only Alt+F4 worked.
There is simply no way I could be more accurate because I do not know how the internal of Project64 works nor do I know how this rom works. All I can tell you is that it happens in-game at random times. Usually around about 10-20 minutes in.
I also do not think it is related to the video plugin because I was running it on 1964 0.8.5 with Jabo's latest plugin and I never experienced 1 crash. Which leads me to believe however 1964 deals with the copy protection may be better than how Project64 handles it.
But for that theory to be accurate Jet force gemini would have to have random crashes too, but then again it had less encryption didn't it? hmmm..
